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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic ;
using System.Linq ;
using osu.Framework.Extensions ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Containers ;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
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/// <summary>
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/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public class FollowPointRenderer : CompositeDrawable
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{
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/// <summary>
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/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
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/// </summary>
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internal IReadOnlyList < FollowPointConnection > Connections = > connections ;
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private readonly List < FollowPointConnection > connections = new List < FollowPointConnection > ( ) ;
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public override bool RemoveCompletedTransforms = > false ;
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/// <summary>
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/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints ( DrawableOsuHitObject hitObject )
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= > addConnection ( new FollowPointConnection ( hitObject ) . With ( g = > g . StartTime . BindValueChanged ( _ = > onStartTimeChanged ( g ) ) ) ) ;
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/// <summary>
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
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public void RemoveFollowPoints ( DrawableOsuHitObject hitObject ) = > removeGroup ( connections . Single ( g = > g . Start = = hitObject ) ) ;
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/// <summary>
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/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
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/// </summary>
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/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
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private void addConnection ( FollowPointConnection connection )
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{
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AddInternal ( connection ) ;
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// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
int index = connections . AddInPlace ( connection , Comparer < FollowPointConnection > . Create ( ( g1 , g2 ) = > g1 . StartTime . Value . CompareTo ( g2 . StartTime . Value ) ) ) ;
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if ( index < connections . Count - 1 )
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{
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// Update the connection's end point to the next connection's start point
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// h1 -> -> -> h2
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// connection nextGroup
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FollowPointConnection nextConnection = connections [ index + 1 ] ;
connection . End = nextConnection . Start ;
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}
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else
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{
// The end point may be non-null during re-ordering
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connection . End = null ;
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}
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if ( index > 0 )
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{
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// Update the previous connection's end point to the current connection's start point
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// h1 -> -> -> h2
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// prevGroup connection
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FollowPointConnection previousConnection = connections [ index - 1 ] ;
previousConnection . End = connection . Start ;
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}
}
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/// <summary>
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/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
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/// </summary>
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/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
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private void removeGroup ( FollowPointConnection connection )
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{
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RemoveInternal ( connection ) ;
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int index = connections . IndexOf ( connection ) ;
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if ( index > 0 )
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{
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// Update the previous connection's end point to the next connection's start point
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// h1 -> -> -> h2 -> -> -> h3
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// prevGroup connection nextGroup
// The current connection's end point is used since there may not be a next connection
FollowPointConnection previousConnection = connections [ index - 1 ] ;
previousConnection . End = connection . End ;
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}
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connections . Remove ( connection ) ;
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}
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private void onStartTimeChanged ( FollowPointConnection connection )
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{
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// Naive but can be improved if performance becomes an issue
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removeGroup ( connection ) ;
addConnection ( connection ) ;
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}
}
}