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Adjust comments

This commit is contained in:
smoogipoo 2019-11-05 23:20:46 +09:00
parent aff275ea21
commit 68ca5cb26a
3 changed files with 23 additions and 5 deletions

View File

@ -12,6 +12,9 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPoint : Container
{
private const float width = 8;

View File

@ -11,12 +11,18 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointGroup : CompositeDrawable
{
// Todo: These shouldn't be constants
private const int spacing = 32;
private const double preempt = 800;
/// <summary>
/// The start time of <see cref="Start"/>.
/// </summary>
public readonly Bindable<double> StartTime = new Bindable<double>();
/// <summary>

View File

@ -9,8 +9,14 @@ using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// Visualises groups of <see cref="FollowPoint"/>s.
/// </summary>
public class FollowPointRenderer : CompositeDrawable
{
/// <summary>
/// All the <see cref="FollowPointGroup"/>s contained by this <see cref="FollowPointRenderer"/>.
/// </summary>
internal IReadOnlyList<FollowPointGroup> Groups => groups;
private readonly List<FollowPointGroup> groups = new List<FollowPointGroup>();
@ -46,21 +52,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
if (index < groups.Count - 1)
{
// Update the group's end point to the next hitobject
// Update the group's end point to the next group's start point
// h1 -> -> -> h2
// hitObject nextGroup
// group nextGroup
FollowPointGroup nextGroup = groups[index + 1];
group.End = nextGroup.Start;
}
else
{
// The end point may be non-null during re-ordering
group.End = null;
}
if (index > 0)
{
// Previous group's end point to the current group's start point
// Update the previous group's end point to the current group's start point
// h1 -> -> -> h2
// prevGroup hitObject
// prevGroup group
FollowPointGroup previousGroup = groups[index - 1];
previousGroup.End = group.Start;
@ -95,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
private void onStartTimeChanged(FollowPointGroup group)
{
// Naive but can be improved if performance becomes problematic
// Naive but can be improved if performance becomes an issue
removeGroup(group);
addGroup(group);
}