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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:17:23 +08:00

Implement group re-ordering based on start time

This commit is contained in:
smoogipoo 2019-11-01 19:22:07 +09:00
parent a19e26f8aa
commit 3b6064336b
2 changed files with 65 additions and 62 deletions

View File

@ -3,6 +3,7 @@
using System;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Types;
@ -16,16 +17,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
private const int spacing = 32;
private const double preempt = 800;
public readonly Bindable<double> StartTime = new Bindable<double>();
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
/// </summary>
[NotNull]
public readonly DrawableOsuHitObject Start;
public FollowPointGroup(DrawableOsuHitObject start)
/// <summary>
/// Creates a new <see cref="FollowPointGroup"/>.
/// </summary>
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
public FollowPointGroup([NotNull] DrawableOsuHitObject start)
{
Start = start;
RelativeSizeAxes = Axes.Both;
StartTime.BindTo(Start.HitObject.StartTimeBindable);
}
protected override void LoadComplete()

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@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -8,97 +11,87 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
public class FollowPointRenderer : CompositeDrawable
{
private readonly List<FollowPointGroup> groups = new List<FollowPointGroup>();
/// <summary>
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints(DrawableOsuHitObject hitObject)
{
var startGroup = new FollowPointGroup(hitObject);
AddInternal(startGroup);
// Groups are sorted by their start time when added, so the index can be used to post-process other surrounding groups
int startIndex = IndexOfInternal(startGroup);
if (startIndex < InternalChildren.Count - 1)
{
// h1 -> -> -> h2
// hitObject nextGroup
var nextGroup = (FollowPointGroup)InternalChildren[startIndex + 1];
startGroup.End = nextGroup.Start;
}
if (startIndex > 0)
{
// h1 -> -> -> h2
// prevGroup hitObject
var previousGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
previousGroup.End = startGroup.Start;
}
}
=> addGroup(new FollowPointGroup(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
/// <summary>
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(DrawableOsuHitObject hitObject)
public void RemoveFollowPoints(DrawableOsuHitObject hitObject) => removeGroup(groups.Single(g => g.Start == hitObject));
/// <summary>
/// Adds a <see cref="FollowPointGroup"/> to this <see cref="FollowPointRenderer"/>.
/// </summary>
/// <param name="group">The <see cref="FollowPointGroup"/> to add.</param>
/// <returns>The index of <paramref name="group"/> in <see cref="groups"/>.</returns>
private int addGroup(FollowPointGroup group)
{
var groups = findGroups(hitObject);
AddInternal(group);
// Regardless of the position of the hitobject in the beatmap, there will always be a group leading from the hitobject
RemoveInternal(groups.start);
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding groups
int index = groups.AddInPlace(group, Comparer<FollowPointGroup>.Create((g1, g2) => g1.StartTime.Value.CompareTo(g2.StartTime.Value)));
if (groups.end != null)
if (index < groups.Count - 1)
{
// When there were two groups referencing the same hitobject, merge them by updating the end group to point to the new end (the start group was already removed)
groups.end.End = groups.start.End;
// Update the group's end point to the next hitobject
// h1 -> -> -> h2
// hitObject nextGroup
FollowPointGroup nextGroup = groups[index + 1];
group.End = nextGroup.Start;
}
if (index > 0)
{
// Previous group's end point to the current group's start point
// h1 -> -> -> h2
// prevGroup hitObject
FollowPointGroup previousGroup = groups[index - 1];
previousGroup.End = group.Start;
}
return index;
}
/// <summary>
/// Finds the <see cref="FollowPointGroup"/>s with <paramref name="hitObject"/> as the start and end <see cref="DrawableOsuHitObject"/>s.
/// Removes a <see cref="FollowPointGroup"/> from this <see cref="FollowPointRenderer"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to find the relevant <see cref="FollowPointGroup"/> of.</param>
/// <returns>A tuple containing the end group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the end of),
/// and the start group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the start of).</returns>
private (FollowPointGroup start, FollowPointGroup end) findGroups(DrawableOsuHitObject hitObject)
/// <param name="group">The <see cref="FollowPointGroup"/> to remove.</param>
/// <returns>Whether <paramref name="group"/> was removed.</returns>
private bool removeGroup(FollowPointGroup group)
{
// endGroup startGroup
// h1 -> -> -> -> -> h2 -> -> -> -> -> h3
// hitObject
RemoveInternal(group);
FollowPointGroup startGroup = null; // The group which the hitobject is the start in
FollowPointGroup endGroup = null; // The group which the hitobject is the end in
int index = groups.IndexOf(group);
int startIndex = 0;
for (; startIndex < InternalChildren.Count; startIndex++)
if (index > 0)
{
var group = (FollowPointGroup)InternalChildren[startIndex];
if (group.Start == hitObject)
{
startGroup = group;
break;
}
// Update the previous group's end point to the next group's start point
// h1 -> -> -> h2 -> -> -> h3
// prevGroup group nextGroup
// The current group's end point is used since there may not be a next group
FollowPointGroup previousGroup = groups[index - 1];
previousGroup.End = group.End;
}
if (startIndex > 0)
endGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
return (startGroup, endGroup);
return groups.Remove(group);
}
protected override int Compare(Drawable x, Drawable y)
private void onStartTimeChanged(FollowPointGroup group)
{
var groupX = (FollowPointGroup)x;
var groupY = (FollowPointGroup)y;
return groupX.Start.HitObject.StartTime.CompareTo(groupY.Start.HitObject.StartTime);
// Naive but can be improved if performance becomes problematic
removeGroup(group);
addGroup(group);
}
}
}