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osu-lazer/osu.Game/Rulesets/Mods/ModDaycore.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Mods
{
public abstract class ModDaycore : ModRateAdjust
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{
public override string Name => "Daycore";
public override string Acronym => "DC";
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public override IconUsage? Icon => null;
public override ModType Type => ModType.DifficultyReduction;
public override LocalisableString Description => "Whoaaaaa...";
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[SettingSource("Speed decrease", "The actual decrease to apply")]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
{
MinValue = 0.5,
MaxValue = 0.99,
Precision = 0.01,
};
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private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
private readonly RateAdjustModHelper rateAdjustHelper;
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protected ModDaycore()
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{
rateAdjustHelper = new RateAdjustModHelper(SpeedChange);
// intentionally not deferring the speed change handling to `RateAdjustModHelper`
// as the expected result of operation is not the same (daycore should preserve constant pitch).
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SpeedChange.BindValueChanged(val =>
{
freqAdjust.Value = SpeedChange.Default;
tempoAdjust.Value = val.NewValue / SpeedChange.Default;
}, true);
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}
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public override void ApplyToTrack(IAdjustableAudioComponent track)
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{
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track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
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}
public override double ScoreMultiplier => rateAdjustHelper.ScoreMultiplier;
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}
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}