2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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2018-10-02 11:02:47 +08:00
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using osu.Framework.Input.Events;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Graphics;
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2018-11-20 15:51:59 +08:00
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using osuTK;
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using osuTK.Graphics;
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2020-01-09 03:21:13 +08:00
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using osu.Framework.Utils;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SpinnerDisc : CircularContainer, IHasAccentColour
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{
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private readonly Spinner spinner;
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public Color4 AccentColour
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{
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get => background.AccentColour;
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set => background.AccentColour = value;
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2018-04-13 17:19:50 +08:00
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}
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private readonly SpinnerBackground background;
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private const float idle_alpha = 0.2f;
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private const float tracking_alpha = 0.4f;
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public override bool IsPresent => true; // handle input when hidden
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public SpinnerDisc(Spinner s)
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{
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spinner = s;
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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background = new SpinnerBackground { Alpha = idle_alpha },
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};
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}
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2018-09-26 13:01:15 +08:00
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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private bool tracking;
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public bool Tracking
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{
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get => tracking;
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set
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{
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if (value == tracking) return;
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tracking = value;
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2018-04-13 17:19:50 +08:00
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background.FadeTo(tracking ? tracking_alpha : idle_alpha, 100);
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}
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}
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private bool complete;
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public bool Complete
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{
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get => complete;
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set
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{
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if (value == complete) return;
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complete = value;
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updateCompleteTick();
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}
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}
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2020-07-09 03:05:41 +08:00
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/// <summary>
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/// The total rotation performed on the spinner disc, disregarding the spin direction.
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/// </summary>
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/// <remarks>
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/// This value is always non-negative and is monotonically increasing with time
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/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
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/// </remarks>
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/// <example>
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/// If the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
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/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
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/// </example>
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public float CumulativeRotation;
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/// <summary>
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/// Whether currently in the correct time range to allow spinning.
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/// </summary>
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private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
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2018-10-02 11:02:47 +08:00
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
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return base.OnMouseMove(e);
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}
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private Vector2 mousePosition;
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private float lastAngle;
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private float currentRotation;
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private int completeTick;
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private bool updateCompleteTick() => completeTick != (completeTick = (int)(CumulativeRotation / 360));
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2019-09-08 21:14:14 +08:00
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2018-04-13 17:19:50 +08:00
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private bool rotationTransferred;
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protected override void Update()
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{
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base.Update();
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var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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var delta = thisAngle - lastAngle;
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if (tracking)
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Rotate(delta);
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2020-02-08 09:51:32 +08:00
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lastAngle = thisAngle;
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if (Complete && updateCompleteTick())
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{
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background.FinishTransforms(false, nameof(Alpha));
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background
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.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
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.Then()
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.FadeTo(tracking_alpha, 250, Easing.OutQuint);
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}
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2020-03-22 03:17:04 +08:00
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Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
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}
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/// <summary>
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/// Rotate the disc by the provided angle (in addition to any existing rotation).
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/// </summary>
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/// <remarks>
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/// Will be a no-op if not a valid time to spin.
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/// </remarks>
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/// <param name="angle">The delta angle.</param>
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public void Rotate(float angle)
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{
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if (!isSpinnableTime)
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return;
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2020-02-05 14:23:59 +08:00
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if (!rotationTransferred)
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{
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currentRotation = Rotation * 2;
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rotationTransferred = true;
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}
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if (angle > 180)
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{
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lastAngle += 360;
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angle -= 360;
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}
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else if (-angle > 180)
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{
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lastAngle -= 360;
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angle += 360;
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}
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currentRotation += angle;
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2020-07-09 11:01:00 +08:00
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CumulativeRotation += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
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}
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2018-04-13 17:19:50 +08:00
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}
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}
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