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osu-lazer/osu.Game/Graphics/UserInterface/RollingCounter.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
using System;
using System.Collections.Generic;
using System.Diagnostics;
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using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
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public abstract class RollingCounter<T> : Container
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{
/// <summary>
/// Type of the Transform to use.
/// </summary>
/// <remarks>
/// Must be a subclass of Transform<T>
/// </remarks>
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protected virtual Type TransformType => typeof(Transform<T>);
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protected SpriteText DisplayedCountSpriteText;
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/// <summary>
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/// If true, the roll-up duration will be proportional to change in value.
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/// </summary>
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protected virtual bool IsRollingProportional => false;
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/// <summary>
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/// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
/// element; else duration in milliseconds for the counter roll-up animation in total.
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/// </summary>
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protected virtual double RollingDuration => 0;
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/// <summary>
/// Easing for the counter rollover animation.
/// </summary>
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protected virtual EasingTypes RollingEasing => EasingTypes.None;
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private T displayedCount;
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/// <summary>
/// Value shown at the current moment.
/// </summary>
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public virtual T DisplayedCount
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{
get
{
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return displayedCount;
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}
protected set
{
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if (displayedCount.Equals(value))
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return;
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displayedCount = value;
DisplayedCountSpriteText.Text = FormatCount(value);
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}
}
protected T prevCount;
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protected T count;
/// <summary>
/// Actual value of counter.
/// </summary>
public virtual T Count
{
get
{
return count;
}
set
{
prevCount = count;
count = value;
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if (IsLoaded)
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{
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TransformCount(displayedCount, count);
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}
}
}
public void Set(T value)
{
Count = value;
}
public abstract void Increment(T amount);
protected float textSize;
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public float TextSize
{
get { return textSize; }
set
{
textSize = value;
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DisplayedCountSpriteText.TextSize = value;
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}
}
/// <summary>
/// Skeleton of a numeric counter which value rolls over time.
/// </summary>
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protected RollingCounter()
{
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Children = new Drawable[]
{
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DisplayedCountSpriteText = new SpriteText(),
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};
TextSize = 40;
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AutoSizeAxes = Axes.Both;
}
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protected override void Load(BaseGame game)
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{
base.Load(game);
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Flush(false, TransformType);
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DisplayedCount = Count;
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DisplayedCountSpriteText.Text = FormatCount(count);
DisplayedCountSpriteText.Anchor = this.Anchor;
DisplayedCountSpriteText.Origin = this.Origin;
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}
/// <summary>
/// Sets count value, bypassing rollover animation.
/// </summary>
/// <param name="count">New count value.</param>
public virtual void SetCountWithoutRolling(T count)
{
Count = count;
StopRolling();
}
/// <summary>
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/// Stops rollover animation, forcing the displayed count to be the actual count.
/// </summary>
public virtual void StopRolling()
{
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Flush(false, TransformType);
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DisplayedCount = Count;
}
/// <summary>
/// Resets count to default value.
/// </summary>
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public virtual void ResetCount()
{
SetCountWithoutRolling(default(T));
}
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/// <summary>
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/// Calculates the duration of the roll-up animation by using the difference between the current visible value
/// and the new final value.
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/// </summary>
/// <remarks>
/// To be used in conjunction with IsRollingProportional = true.
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/// Unless a derived class needs to have a proportional rolling, it is not necessary to override this function.
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/// </remarks>
/// <param name="currentValue">Current visible value.</param>
/// <param name="newValue">New final value.</param>
/// <returns>Calculated rollover duration in milliseconds.</returns>
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protected virtual double GetProportionalDuration(T currentValue, T newValue)
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{
return RollingDuration;
}
/// <summary>
/// Used to format counts.
/// </summary>
/// <param name="count">Count to format.</param>
/// <returns>Count formatted as a string.</returns>
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protected virtual string FormatCount(T count)
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{
return count.ToString();
}
/// <summary>
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/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
/// implement the rollover animation).
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/// </summary>
/// <param name="currentValue">Count value before modification.</param>
/// <param name="newValue">Expected count value after modification-</param>
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/// <seealso cref="TransformType"/>
protected virtual void TransformCount(T currentValue, T newValue)
{
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Debug.Assert(
TransformType.IsSubclassOf(typeof(Transform<T>)) || TransformType == typeof(Transform<T>),
@"transformType should be a subclass of Transform<T>."
);
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TransformCount((Transform<T>)Activator.CreateInstance(TransformType), currentValue, newValue);
}
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/// <summary>
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/// Intended to be used by TransformCount(T currentValue, T newValue).
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/// </summary>
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protected void TransformCount(Transform<T> transform, T currentValue, T newValue)
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{
Type type = transform.GetType();
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Flush(false, type);
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if (Clock == null)
return;
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if (RollingDuration < 1)
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{
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DisplayedCount = Count;
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return;
}
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double rollingTotalDuration =
IsRollingProportional
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? GetProportionalDuration(currentValue, newValue)
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: RollingDuration;
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transform.StartTime = Time;
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transform.EndTime = Time + rollingTotalDuration;
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transform.StartValue = currentValue;
transform.EndValue = newValue;
transform.Easing = RollingEasing;
Transforms.Add(transform);
}
}
}