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osu-lazer/osu.Game/Scoring/ScoreInfo.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Localisation;
using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
using osu.Game.Models;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
using osu.Game.Utils;
using Realms;
#nullable enable
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namespace osu.Game.Scoring
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{
[ExcludeFromDynamicCompile]
[MapTo("Score")]
public class ScoreInfo : RealmObject, IHasGuidPrimaryKey, IHasRealmFiles, ISoftDelete, IEquatable<ScoreInfo>, IScoreInfo
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{
[PrimaryKey]
public Guid ID { get; set; } = Guid.NewGuid();
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public IList<RealmNamedFileUsage> Files { get; } = null!;
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public string Hash { get; set; } = string.Empty;
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public bool DeletePending { get; set; }
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public bool Equals(ScoreInfo other) => other.ID == ID;
[Indexed]
public long OnlineID { get; set; } = -1;
[MapTo("User")]
public RealmUser RealmUser { get; set; } = null!;
// TODO: this is a bit temporary to account for the fact that this class is used to ferry API user data to certain UI components.
// Eventually we should either persist enough information to realm to not require the API lookups, or perform the API lookups locally.
private APIUser? user;
public APIUser User
{
get => user ??= new APIUser
{
Username = RealmUser.Username,
Id = RealmUser.OnlineID,
};
set
{
user = value;
RealmUser = new RealmUser
{
OnlineID = user.OnlineID,
Username = user.Username
};
}
}
public long TotalScore { get; set; }
public int MaxCombo { get; set; }
public double Accuracy { get; set; }
public bool HasReplay { get; set; }
public DateTimeOffset Date { get; set; }
public double? PP { get; set; }
public RealmBeatmap Beatmap { get; set; } = null!;
public BeatmapInfo BeatmapInfo
{
get => new BeatmapInfo();
// .. todo
// ReSharper disable once ValueParameterNotUsed
set => Beatmap = new RealmBeatmap(new RealmRuleset("osu", "osu!", "wangs", 0), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata());
}
public RealmRuleset Ruleset { get; set; } = null!;
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[Ignored]
public Dictionary<HitResult, int> Statistics
{
// TODO: this is dangerous. a get operation may then modify the dictionary, which would be a fresh copy that is not persisted with the model.
// this is already the case in multiple locations.
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get
{
if (string.IsNullOrEmpty(StatisticsJson))
return new Dictionary<HitResult, int>();
return JsonConvert.DeserializeObject<Dictionary<HitResult, int>>(StatisticsJson) ?? new Dictionary<HitResult, int>();
}
// .. todo
// ReSharper disable once ValueParameterNotUsed
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set => JsonConvert.SerializeObject(StatisticsJson);
}
[MapTo("Statistics")]
public string StatisticsJson { get; set; } = null!;
public ScoreRank Rank
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{
get => (ScoreRank)RankInt;
set => RankInt = (int)value;
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}
[MapTo(nameof(Rank))]
public int RankInt { get; set; }
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IRulesetInfo IScoreInfo.Ruleset => Ruleset;
IBeatmapInfo IScoreInfo.Beatmap => Beatmap;
IUser IScoreInfo.User => User;
IEnumerable<INamedFileUsage> IHasNamedFiles.Files => Files;
#region Properties required to make things work with existing usages
private APIMod[]? localAPIMods;
private Mod[]? mods;
public int BeatmapInfoID => BeatmapInfo.ID;
public int UserID => RealmUser.OnlineID;
public int RulesetID => Ruleset.OnlineID;
[Ignored]
public List<HitEvent> HitEvents { get; set; } = new List<HitEvent>();
public ScoreInfo DeepClone()
{
var clone = (ScoreInfo)MemberwiseClone();
clone.Statistics = new Dictionary<HitResult, int>(clone.Statistics);
return clone;
}
[Ignored]
public bool Passed { get; set; } = true;
[Ignored]
public int Combo { get; set; }
/// <summary>
/// The position of this score, starting at 1.
/// </summary>
[Ignored]
public int? Position { get; set; } // TODO: remove after all calls to `CreateScoreInfo` are gone.
[Ignored]
public LocalisableString DisplayAccuracy => Accuracy.FormatAccuracy();
/// <summary>
/// Whether this <see cref="EFScoreInfo"/> represents a legacy (osu!stable) score.
/// </summary>
[Ignored]
public bool IsLegacyScore => Mods.OfType<ModClassic>().Any();
[Ignored]
public Mod[] Mods
{
get
{
var rulesetInstance = Ruleset.CreateInstance();
Mod[] scoreMods = Array.Empty<Mod>();
if (mods != null)
scoreMods = mods;
else if (localAPIMods != null)
scoreMods = APIMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
return scoreMods;
}
set
{
localAPIMods = null;
mods = value;
}
}
// Used for API serialisation/deserialisation.
[Ignored]
public APIMod[] APIMods
{
get
{
if (localAPIMods != null)
return localAPIMods;
if (mods == null)
return Array.Empty<APIMod>();
return localAPIMods = mods.Select(m => new APIMod(m)).ToArray();
}
set
{
localAPIMods = value;
// We potentially can't update this yet due to Ruleset being late-bound, so instead update on read as necessary.
mods = null;
}
}
// Used for database serialisation/deserialisation.
[Column("Mods")]
public string ModsJson
{
get => JsonConvert.SerializeObject(APIMods);
set => APIMods = JsonConvert.DeserializeObject<APIMod[]>(value) ?? Array.Empty<APIMod>();
}
public IEnumerable<HitResultDisplayStatistic> GetStatisticsForDisplay()
{
foreach (var r in Ruleset.CreateInstance().GetHitResults())
{
int value = Statistics.GetValueOrDefault(r.result);
switch (r.result)
{
case HitResult.SmallTickHit:
{
int total = value + Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
if (total > 0)
yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName);
break;
}
case HitResult.LargeTickHit:
{
int total = value + Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
if (total > 0)
yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName);
break;
}
case HitResult.SmallTickMiss:
case HitResult.LargeTickMiss:
break;
default:
yield return new HitResultDisplayStatistic(r.result, value, null, r.displayName);
break;
}
}
}
#endregion
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}
}