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Fix scores sometimes not being re-standardised correctly
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@ -38,6 +38,7 @@ namespace osu.Game.Online.API.Requests.Responses
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Rank = Rank,
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Ruleset = ruleset,
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Mods = mods,
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IsLegacyScore = true
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};
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if (Statistics != null)
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@ -185,6 +185,34 @@ namespace osu.Game.Scoring
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[JsonProperty("position")]
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public int? Position { get; set; }
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private bool isLegacyScore;
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/// <summary>
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/// Whether this <see cref="ScoreInfo"/> represents a legacy (osu!stable) score.
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/// </summary>
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[JsonIgnore]
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[NotMapped]
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public bool IsLegacyScore
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{
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get
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{
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if (isLegacyScore)
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return true;
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// The above check will catch legacy online scores that have an appropriate UserString + UserId.
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// For non-online scores such as those imported in, a heuristic is used based on the following table:
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//
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// Mode | UserString | UserId
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// --------------- | ---------- | ---------
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// stable | <username> | 1
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// lazer | <username> | <userid>
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// lazer (offline) | Guest | 1
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return ID > 0 && UserID == 1 && UserString != "Guest";
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}
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set => isLegacyScore = value;
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}
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public IEnumerable<(HitResult result, int count, int? maxCount)> GetStatisticsForDisplay()
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{
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foreach (var key in OrderAttributeUtils.GetValuesInOrder<HitResult>())
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@ -10,6 +10,7 @@ using System.Threading;
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using JetBrains.Annotations;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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@ -149,23 +150,38 @@ namespace osu.Game.Scoring
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return;
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}
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int? beatmapMaxCombo = score.Beatmap.MaxCombo;
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int beatmapMaxCombo;
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if (beatmapMaxCombo == null)
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if (score.IsLegacyScore)
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{
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if (score.Beatmap.ID == 0 || difficulties == null)
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// This score is guaranteed to be an osu!stable score.
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// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
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if (score.Beatmap.MaxCombo == null)
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{
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// We don't have enough information (max combo) to compute the score, so let's use the provided score.
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Value = score.TotalScore;
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if (score.Beatmap.ID == 0 || difficulties == null)
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{
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// We don't have enough information (max combo) to compute the score, so use the provided score.
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Value = score.TotalScore;
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return;
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}
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// We can compute the max combo locally after the async beatmap difficulty computation.
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difficultyBindable = difficulties().GetBindableDifficulty(score.Beatmap, score.Ruleset, score.Mods, (difficultyCancellationSource = new CancellationTokenSource()).Token);
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difficultyBindable.BindValueChanged(d => updateScore(d.NewValue.MaxCombo), true);
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return;
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}
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// We can compute the max combo locally after the async beatmap difficulty computation.
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difficultyBindable = difficulties().GetBindableDifficulty(score.Beatmap, score.Ruleset, score.Mods, (difficultyCancellationSource = new CancellationTokenSource()).Token);
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difficultyBindable.BindValueChanged(d => updateScore(d.NewValue.MaxCombo), true);
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beatmapMaxCombo = score.Beatmap.MaxCombo.Value;
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}
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else
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updateScore(beatmapMaxCombo.Value);
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{
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// This score is guaranteed to be an osu!lazer score.
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// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
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beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetOrDefault(r)).Sum();
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}
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updateScore(beatmapMaxCombo);
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}
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private void updateScore(int beatmapMaxCombo)
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