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osu-lazer/osu.Game/Screens/Select/PlaySongSelect.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
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using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
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using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
using osu.Game.Users;
using osu.Game.Utils;
using osuTK.Input;
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namespace osu.Game.Screens.Select
{
public partial class PlaySongSelect : SongSelect
{
private OsuScreen? playerLoader;
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[Resolved]
private INotificationOverlay? notifications { get; set; }
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public override bool AllowExternalScreenChange => true;
public override MenuItem[] CreateForwardNavigationMenuItemsForBeatmap(Func<BeatmapInfo> getBeatmap) => new MenuItem[]
{
new OsuMenuItem(ButtonSystemStrings.Play.ToSentence(), MenuItemType.Highlighted, () => FinaliseSelection(getBeatmap())),
new OsuMenuItem(ButtonSystemStrings.Edit.ToSentence(), MenuItemType.Standard, () => Edit(getBeatmap()))
};
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
private PlayBeatmapDetailArea playBeatmapDetailArea = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
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{
BeatmapOptions.AddButton(ButtonSystemStrings.Edit.ToSentence(), @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => Edit());
AddInternal(new SongSelectTouchInputDetector());
}
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protected void PresentScore(ScoreInfo score) =>
FinaliseSelection(score.BeatmapInfo, score.Ruleset, () => this.Push(new SoloResultsScreen(score, false)));
protected override BeatmapDetailArea CreateBeatmapDetailArea()
{
playBeatmapDetailArea = new PlayBeatmapDetailArea
{
Leaderboard =
{
ScoreSelected = PresentScore
}
};
return playBeatmapDetailArea;
}
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protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Enter:
case Key.KeypadEnter:
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// this is a special hard-coded case; we can't rely on OnPressed (of SongSelect) as GlobalActionContainer is
// matching with exact modifier consideration (so Ctrl+Enter would be ignored).
FinaliseSelection();
return true;
}
return base.OnKeyDown(e);
}
private IReadOnlyList<Mod>? modsAtGameplayStart;
private ModAutoplay? getAutoplayMod() => Ruleset.Value.CreateInstance().GetAutoplayMod();
protected override bool OnStart()
{
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if (playerLoader != null) return false;
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modsAtGameplayStart = Mods.Value;
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// Ctrl+Enter should start map with autoplay enabled.
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
{
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var autoInstance = getAutoplayMod();
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if (autoInstance == null)
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{
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notifications?.Post(new SimpleNotification
{
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Text = NotificationsStrings.NoAutoplayMod
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});
return false;
}
var mods = Mods.Value.Append(autoInstance).ToArray();
if (!ModUtils.CheckCompatibleSet(mods, out var invalid))
mods = mods.Except(invalid).Append(autoInstance).ToArray();
Mods.Value = mods;
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}
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SampleConfirm?.Play();
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this.Push(playerLoader = new PlayerLoader(createPlayer));
return true;
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Player createPlayer()
{
Player player;
var replayGeneratingMod = Mods.Value.OfType<ICreateReplayData>().FirstOrDefault();
if (replayGeneratingMod != null)
{
player = new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateScoreFromReplayData(beatmap, mods))
{
LeaderboardScores = { BindTarget = playBeatmapDetailArea.Leaderboard.Scores }
};
}
else
{
player = new SoloPlayer
{
LeaderboardScores = { BindTarget = playBeatmapDetailArea.Leaderboard.Scores }
};
}
return player;
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}
}
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(e);
revertMods();
}
public override bool OnExiting(ScreenExitEvent e)
{
if (base.OnExiting(e))
return true;
revertMods();
return false;
}
private void revertMods()
{
if (playerLoader == null) return;
Mods.Value = modsAtGameplayStart;
playerLoader = null;
}
}
}