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mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:42:57 +08:00

Use localisation strings from ButtonSystem for better consistency

This commit is contained in:
Dean Herbert 2023-02-02 14:58:52 +09:00
parent 500e9c7944
commit 91fbf388da

View File

@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
@ -11,9 +12,9 @@ using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
@ -21,7 +22,6 @@ using osu.Game.Screens.Ranking;
using osu.Game.Users;
using osu.Game.Utils;
using osuTK.Input;
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
namespace osu.Game.Screens.Select
{
@ -36,8 +36,8 @@ namespace osu.Game.Screens.Select
public override MenuItem[] CreateMenuItemsForBeatmap(BeatmapInfo b) => new MenuItem[]
{
new OsuMenuItem("Play", MenuItemType.Highlighted, () => FinaliseSelection(b)),
new OsuMenuItem(CommonStrings.ButtonsEdit, MenuItemType.Standard, () => Edit(b))
new OsuMenuItem(ButtonSystemStrings.Play.ToSentence(), MenuItemType.Highlighted, () => FinaliseSelection(b)),
new OsuMenuItem(ButtonSystemStrings.Edit.ToSentence(), MenuItemType.Standard, () => Edit(b))
};
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => Edit());
BeatmapOptions.AddButton(ButtonSystemStrings.Edit.ToSentence(), @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => Edit());
}
protected void PresentScore(ScoreInfo score) =>