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Move player specific stuff to derived PlaySongSelect.
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30
osu.Game/Screens/Select/PlaySongSelect.cs
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30
osu.Game/Screens/Select/PlaySongSelect.cs
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@ -0,0 +1,30 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.Select
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{
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public class PlaySongSelect : SongSelect
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{
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private OsuScreen player;
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protected override void OnResuming(Screen last)
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{
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player = null;
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base.OnResuming(last);
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}
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protected override void OnSelected(WorkingBeatmap beatmap)
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{
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if (player != null) return;
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(player = new PlayerLoader(new Player
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{
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Beatmap = Beatmap, //eagerly set this so it's present before push.
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})).LoadAsync(Game, l => Push(player));
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}
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}
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}
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@ -34,7 +34,7 @@ using osu.Game.Screens.Select.Options;
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namespace osu.Game.Screens.Select
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{
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public class SongSelect : OsuScreen
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public abstract class SongSelect : OsuScreen
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{
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private Bindable<PlayMode> playMode = new Bindable<PlayMode>();
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private BeatmapDatabase database;
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@ -60,8 +60,6 @@ namespace osu.Game.Screens.Select
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private BeatmapOptionsOverlay beatmapOptions;
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private Footer footer;
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private OsuScreen player;
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private FilterControl filter;
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public FilterControl Filter
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{
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@ -158,15 +156,10 @@ namespace osu.Game.Screens.Select
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OnBack = Exit,
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OnStart = () =>
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{
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if (player != null || Beatmap == null)
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return;
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if (Beatmap == null) return;
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Beatmap.PreferredPlayMode = playMode.Value;
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(player = new PlayerLoader(new Player
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{
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Beatmap = Beatmap, //eagerly set this so it's present before push.
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})).LoadAsync(Game, l => Push(player));
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OnSelected(Beatmap);
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}
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},
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};
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@ -196,6 +189,8 @@ namespace osu.Game.Screens.Select
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Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
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}
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protected abstract void OnSelected(WorkingBeatmap beatmap);
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private ScheduledDelegate filterTask;
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private void filterChanged(bool debounce = true, bool eagerSelection = true)
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@ -268,8 +263,6 @@ namespace osu.Game.Screens.Select
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protected override void OnResuming(Screen last)
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{
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player = null;
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changeBackground(Beatmap);
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ensurePlayingSelected();
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base.OnResuming(last);
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@ -184,6 +184,7 @@
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<Compile Include="Modes\Ruleset.cs" />
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<Compile Include="Screens\Ranking\Results.cs" />
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<Compile Include="Screens\Direct\OnlineListing.cs" />
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<Compile Include="Screens\Select\PlaySongSelect.cs" />
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<Compile Include="Screens\Select\SongSelect.cs" />
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<Compile Include="Modes\UI\HitRenderer.cs" />
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<Compile Include="Modes\UI\Playfield.cs" />
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