1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-17 04:32:53 +08:00
osu-lazer/osu.Game/Overlays/Options/Audio/VolumeOptions.cs

35 lines
1.2 KiB
C#
Raw Normal View History

2016-12-06 17:56:20 +08:00
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
2016-11-11 06:40:42 +08:00
using osu.Framework.Allocation;
using osu.Framework.Audio;
2016-11-09 11:38:40 +08:00
using osu.Framework.Graphics;
2016-11-03 12:26:49 +08:00
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
2016-11-09 11:38:40 +08:00
using osu.Game.Configuration;
2016-11-03 12:26:49 +08:00
2016-11-11 06:40:42 +08:00
namespace osu.Game.Overlays.Options.Audio
{
public class VolumeOptions : OptionsSubsection
{
2016-11-09 11:38:40 +08:00
protected override string Header => "Volume";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, AudioManager audio)
2016-11-09 11:38:40 +08:00
{
2016-11-11 06:40:42 +08:00
Children = new Drawable[]
2016-11-09 11:38:40 +08:00
{
2016-12-02 06:31:21 +08:00
new SliderOption<double> { LabelText = "Master", Bindable = audio.Volume },
new SliderOption<double> { LabelText = "Effect", Bindable = audio.VolumeSample },
new SliderOption<double> { LabelText = "Music", Bindable = audio.VolumeTrack },
new CheckBoxOption
2016-11-11 06:40:42 +08:00
{
LabelText = "Ignore beatmap hitsounds",
Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples)
}
};
}
}
2016-11-15 01:36:16 +08:00
}