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osu-lazer/osu.Game/Overlays/Direct/DirectPanel.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
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using OpenTK.Graphics;
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using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
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namespace osu.Game.Overlays.Direct
{
public abstract class DirectPanel : Container
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{
protected readonly BeatmapSetInfo SetInfo;
protected Box BlackBackground;
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private const double hover_transition_time = 400;
private Container content;
private APIAccess api;
private ProgressBar progressBar;
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protected override Container<Drawable> Content => content;
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protected DirectPanel(BeatmapSetInfo setInfo)
{
SetInfo = setInfo;
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}
[BackgroundDependencyLoader]
private void load(APIAccess api, OsuColour colours)
{
this.api = api;
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AddInternal(content = new Container
{
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RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
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Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 2f,
Colour = Color4.Black.Opacity(0.25f),
},
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Children = new[]
{
// temporary blackness until the actual background loads.
BlackBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
CreateBackground(),
progressBar = new ProgressBar
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = 0,
Alpha = 0,
BackgroundColour = Color4.Black.Opacity(0.7f),
FillColour = colours.Blue,
Depth = -1,
},
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}
});
}
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protected override bool OnHover(InputState state)
{
content.FadeEdgeEffectTo(1f, hover_transition_time, Easing.OutQuint);
content.TransformTo(content.PopulateTransform(new TransformEdgeEffectRadius(), 14, hover_transition_time, Easing.OutQuint));
content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
content.FadeEdgeEffectTo(0.25f, hover_transition_time, Easing.OutQuint);
content.TransformTo(content.PopulateTransform(new TransformEdgeEffectRadius(), 2, hover_transition_time, Easing.OutQuint));
content.MoveToY(0, hover_transition_time, Easing.OutQuint);
base.OnHoverLost(state);
}
protected void StartDownload()
{
progressBar.FadeIn(400, Easing.OutQuint);
progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
progressBar.Current.Value = 0.5f;
api.Queue(new APIRequest());
}
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protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(200, Easing.Out);
}
protected List<DifficultyIcon> GetDifficultyIcons()
{
var icons = new List<DifficultyIcon>();
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foreach (var b in SetInfo.Beatmaps)
icons.Add(new DifficultyIcon(b));
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return icons;
}
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protected Drawable CreateBackground() => new DelayedLoadWrapper(new BeatmapSetCover(SetInfo)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
OnLoadComplete = d =>
{
d.FadeInFromZero(400, Easing.Out);
BlackBackground.Delay(400).FadeOut();
},
})
{
RelativeSizeAxes = Axes.Both,
TimeBeforeLoad = 300
};
public class Statistic : FillFlowContainer
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{
private readonly SpriteText text;
private int value;
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public int Value
{
get { return value; }
set
{
this.value = value;
text.Text = Value.ToString(@"N0");
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}
}
public Statistic(FontAwesome icon, int value = 0)
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
AutoSizeAxes = Axes.Both;
Direction = FillDirection.Horizontal;
Spacing = new Vector2(5f, 0f);
Children = new Drawable[]
{
text = new OsuSpriteText
{
Font = @"Exo2.0-SemiBoldItalic",
},
new SpriteIcon
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{
Icon = icon,
Shadow = true,
Size = new Vector2(14),
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Margin = new MarginPadding { Top = 1 },
},
};
Value = value;
}
}
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private class TransformEdgeEffectRadius : Transform<float, Container>
{
/// <summary>
/// Current value of the transformed colour in linear colour space.
/// </summary>
private float valueAt(double time)
{
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
public override string TargetMember => "EdgeEffect.Colour";
protected override void Apply(Container c, double time)
{
EdgeEffectParameters e = c.EdgeEffect;
e.Radius = valueAt(time);
c.EdgeEffect = e;
}
protected override void ReadIntoStartValue(Container d) => StartValue = d.EdgeEffect.Radius;
}
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}
}