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osu-lazer/osu.Game.Rulesets.Taiko/TaikoRuleset.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset);
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
new KeyBinding(InputKey.K, TaikoAction.RightRim),
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new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
new KeyBinding(InputKey.MouseLeft, TaikoAction.RightCentre),
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim),
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};
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new TaikoModEasy(),
new TaikoModNoFail(),
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new MultiMod
{
Mods = new Mod[]
{
new TaikoModHalfTime(),
new TaikoModDaycore(),
},
},
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new TaikoModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new TaikoModSuddenDeath(),
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new TaikoModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModNightcore(),
},
},
new TaikoModHidden(),
new TaikoModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new TaikoModRelax(),
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null,
null,
new MultiMod
{
Mods = new Mod[]
{
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new TaikoModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
public override string Description => "osu!taiko";
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public override string ShortName => "taiko";
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
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public override int LegacyID => 1;
public TaikoRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}