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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Default/SwellSymbolPiece.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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public partial class SwellCirclePiece : CirclePiece
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{
public SwellCirclePiece()
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{
Add(new SwellSymbolPiece());
}
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.YellowDark;
}
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/// <summary>
/// The symbol used for swell pieces.
/// </summary>
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public partial class SwellSymbolPiece : Container
{
public SwellSymbolPiece()
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{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
Padding = new MarginPadding(SYMBOL_BORDER);
Children = new[]
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{
new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Asterisk,
Shadow = false
}
};
}
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}
}
}