2017-02-07 12:59:30 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-11-09 18:49:05 +08:00
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2017-03-10 10:59:08 +08:00
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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2017-03-12 21:13:43 +08:00
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using osu.Game.Modes.Mods;
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2016-11-14 17:54:24 +08:00
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using osu.Game.Modes.UI;
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2017-03-10 10:59:08 +08:00
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using osu.Game.Screens.Play;
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2016-11-14 18:20:27 +08:00
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using System;
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2016-11-14 22:13:47 +08:00
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using System.Collections.Concurrent;
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2017-03-10 10:59:08 +08:00
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using System.Collections.Generic;
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2017-03-24 08:51:52 +08:00
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using osu.Game.Modes.Scoring;
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2016-11-14 17:03:20 +08:00
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namespace osu.Game.Modes
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{
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2017-01-30 12:12:30 +08:00
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public class BeatmapStatistic
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{
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public FontAwesome Icon;
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public string Content;
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public string Name;
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}
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2016-11-09 18:49:05 +08:00
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public abstract class Ruleset
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{
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2017-03-23 12:41:50 +08:00
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private static readonly ConcurrentDictionary<PlayMode, Type> available_rulesets = new ConcurrentDictionary<PlayMode, Type>();
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2017-03-23 12:41:50 +08:00
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public static IEnumerable<PlayMode> PlayModes => available_rulesets.Keys;
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2017-01-30 12:12:30 +08:00
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public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
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2017-03-02 13:07:28 +08:00
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public abstract IEnumerable<Mod> GetModsFor(ModType type);
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2017-03-12 17:03:13 +08:00
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public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap);
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2017-02-20 00:41:51 +08:00
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public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
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2017-03-16 12:13:45 +08:00
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public abstract ScoreProcessor CreateScoreProcessor();
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2017-03-23 12:41:50 +08:00
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public static void Register(Ruleset ruleset) => available_rulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
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2016-11-14 22:18:21 +08:00
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protected abstract PlayMode PlayMode { get; }
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2016-11-14 21:03:39 +08:00
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2017-01-30 12:35:40 +08:00
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public virtual FontAwesome Icon => FontAwesome.fa_question_circle;
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2017-03-10 04:37:03 +08:00
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public abstract string Description { get; }
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2017-03-10 13:42:14 +08:00
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public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
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2016-11-09 18:49:05 +08:00
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public static Ruleset GetRuleset(PlayMode mode)
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{
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Type type;
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if (!available_rulesets.TryGetValue(mode, out type))
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return null;
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return Activator.CreateInstance(type) as Ruleset;
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}
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2017-03-05 16:46:00 +08:00
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2016-11-09 18:49:05 +08:00
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}
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}
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