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osu-lazer/osu.Game.Rulesets.Mania/Edit/Blueprints/NotePlacementBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
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{
private readonly EditNotePiece piece;
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public NotePlacementBlueprint()
: base(new Note())
{
RelativeSizeAxes = Axes.Both;
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InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
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}
public override void UpdateTimeAndPosition(SnapResult result)
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{
base.UpdateTimeAndPosition(result);
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if (result.Playfield != null)
{
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piece.Width = result.Playfield.DrawWidth;
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
if (e.Button != MouseButton.Left)
return false;
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base.OnMouseDown(e);
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// Place the note immediately.
EndPlacement(true);
return true;
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}
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}
}