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osu-lazer/osu.Game.Rulesets.Mania/Edit/Blueprints/NotePlacementBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
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{
public NotePlacementBlueprint()
: base(new Note())
{
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Y;
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
}
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protected override void Update()
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{
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base.Update();
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Width = SnappedWidth;
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Position = SnappedMousePosition;
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}
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public override void UpdatePosition(Vector2 screenSpacePosition)
{
base.UpdatePosition(screenSpacePosition);
// Continue updating the position until placement is finished on mouse up.
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BeginPlacement(TimeAt(screenSpacePosition), PlacementActive);
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}
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}
}