2016-11-14 17:54:24 +08:00
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2017-04-18 15:05:58 +08:00
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<RootNamespace>osu.Game.Rulesets.Mania</RootNamespace>
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2016-11-14 17:54:24 +08:00
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2017-02-12 14:42:20 +08:00
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2017-04-16 05:44:08 +08:00
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2016-11-14 17:54:24 +08:00
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2017-02-12 14:42:20 +08:00
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2016-11-14 17:54:24 +08:00
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2017-06-13 10:50:46 +08:00
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2016-11-14 17:54:24 +08:00
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2017-05-18 16:39:03 +08:00
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<Compile Include="Beatmaps\Patterns\Legacy\EndTimeObjectPatternGenerator.cs" />
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2017-05-18 17:09:13 +08:00
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<Compile Include="Beatmaps\Patterns\Legacy\DistanceObjectPatternGenerator.cs" />
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2017-05-18 14:05:45 +08:00
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<Compile Include="Beatmaps\Patterns\Legacy\PatternGenerator.cs" />
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2017-05-19 19:57:20 +08:00
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2017-05-18 14:05:45 +08:00
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<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
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2017-03-11 23:34:21 +08:00
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<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
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2017-05-18 14:05:45 +08:00
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2017-05-17 11:52:07 +08:00
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2017-05-03 11:53:45 +08:00
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2017-05-24 19:45:01 +08:00
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2017-05-22 14:29:02 +08:00
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2017-03-23 18:00:18 +08:00
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2017-02-20 00:41:51 +08:00
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<Compile Include="ManiaDifficultyCalculator.cs" />
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2017-06-09 18:57:03 +08:00
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2017-05-29 14:01:13 +08:00
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<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
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2017-05-04 17:02:43 +08:00
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<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
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2017-05-24 19:45:01 +08:00
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<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
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2017-05-03 14:50:42 +08:00
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<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
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<Compile Include="Objects\Drawables\DrawableNote.cs" />
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2017-05-04 17:02:43 +08:00
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<Compile Include="Objects\Drawables\Pieces\BodyPiece.cs" />
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2017-05-03 14:50:42 +08:00
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2017-05-03 11:53:45 +08:00
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<Compile Include="Objects\Types\IHasColumn.cs" />
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2017-03-24 08:51:52 +08:00
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<Compile Include="Scoring\ManiaScoreProcessor.cs" />
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2017-05-29 14:01:13 +08:00
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<Compile Include="Objects\BarLine.cs" />
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2016-11-14 17:54:24 +08:00
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<Compile Include="Objects\HoldNote.cs" />
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2017-05-24 19:45:01 +08:00
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<Compile Include="Objects\HoldNoteTick.cs" />
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2017-05-03 11:44:19 +08:00
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<Compile Include="Objects\ManiaHitObject.cs" />
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2016-11-14 17:54:24 +08:00
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<Compile Include="Objects\Note.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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2017-08-04 19:22:53 +08:00
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<Compile Include="Timing\GravityScrollingContainer.cs" />
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2017-06-09 01:43:48 +08:00
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<Compile Include="Timing\ScrollingAlgorithm.cs" />
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2017-05-03 11:37:47 +08:00
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<Compile Include="UI\Column.cs" />
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2016-11-14 17:54:24 +08:00
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<Compile Include="UI\ManiaHitRenderer.cs" />
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<Compile Include="UI\ManiaPlayfield.cs" />
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<Compile Include="ManiaRuleset.cs" />
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2017-03-12 21:13:43 +08:00
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<Compile Include="Mods\ManiaMod.cs" />
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2017-06-02 16:33:58 +08:00
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<Compile Include="Mods\ManiaModGravity.cs" />
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2017-05-04 13:46:10 +08:00
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<Compile Include="UI\SpecialColumnPosition.cs" />
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2017-06-09 15:20:55 +08:00
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<Compile Include="Timing\ManiaSpeedAdjustmentContainer.cs" />
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2016-11-14 17:54:24 +08:00
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<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
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<Name>osu.Framework</Name>
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2017-04-18 15:05:58 +08:00
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<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
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2016-11-14 17:54:24 +08:00
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<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
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2017-04-18 15:05:58 +08:00
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<Name>osu.Game.Rulesets.Osu</Name>
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2016-11-14 17:54:24 +08:00
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</ProjectReference>
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2017-04-18 15:05:58 +08:00
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
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2016-11-14 17:54:24 +08:00
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<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
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2017-04-18 15:05:58 +08:00
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<Name>osu.Game.Rulesets.Taiko</Name>
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2016-11-14 17:54:24 +08:00
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<Name>osu.Game</Name>
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2016-12-06 17:56:20 +08:00
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<None Include="..\osu.licenseheader">
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2016-11-14 17:54:24 +08:00
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2017-03-11 23:34:21 +08:00
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2016-11-14 17:54:24 +08:00
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2017-04-12 18:20:30 +08:00
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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2016-11-14 17:54:24 +08:00
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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