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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Drawing ;
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using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
using osu.Framework.Configuration ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
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using osu.Framework.Graphics.Shapes ;
using osu.Game.Graphics ;
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using osu.Game.Graphics.Containers ;
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using osu.Game.Graphics.UserInterfaceV2 ;
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using osu.Game.Online.API ;
using osu.Game.Overlays ;
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using osu.Game.Rulesets ;
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using osu.Game.Tournament.IPC ;
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using osu.Game.Tournament.Models ;
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using osuTK ;
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namespace osu.Game.Tournament.Screens.Setup
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{
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public partial class SetupScreen : TournamentScreen
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{
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private FillFlowContainer fillFlow = null ! ;
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private LoginOverlay ? loginOverlay ;
private ResolutionSelector resolution = null ! ;
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[Resolved]
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private MatchIPCInfo ipc { get ; set ; } = null ! ;
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[Resolved]
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private StableInfo stableInfo { get ; set ; } = null ! ;
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[Resolved]
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private IAPIProvider api { get ; set ; } = null ! ;
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[Resolved]
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private RulesetStore rulesets { get ; set ; } = null ! ;
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[Resolved]
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private TournamentSceneManager ? sceneManager { get ; set ; }
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private Bindable < Size > windowSize = null ! ;
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[BackgroundDependencyLoader]
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private void load ( FrameworkConfigManager frameworkConfig )
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{
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windowSize = frameworkConfig . GetBindable < Size > ( FrameworkSetting . WindowedSize ) ;
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InternalChildren = new Drawable [ ]
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{
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new Box
{
RelativeSizeAxes = Axes . Both ,
Colour = OsuColour . Gray ( 0.2f ) ,
} ,
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes . Both ,
Child = fillFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes . X ,
AutoSizeAxes = Axes . Y ,
Direction = FillDirection . Vertical ,
Padding = new MarginPadding ( 10 ) ,
Spacing = new Vector2 ( 10 ) ,
} ,
} ,
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} ;
api . LocalUser . BindValueChanged ( _ = > Schedule ( reload ) ) ;
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stableInfo . OnStableInfoSaved + = ( ) = > Schedule ( reload ) ;
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reload ( ) ;
}
private void reload ( )
{
var fileBasedIpc = ipc as FileBasedIPC ;
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fillFlow . Children = new Drawable [ ]
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{
new ActionableInfo
{
Label = "Current IPC source" ,
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ButtonText = "Change source" ,
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Action = ( ) = > sceneManager ? . SetScreen ( new StablePathSelectScreen ( ) ) ,
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Value = fileBasedIpc ? . IPCStorage ? . GetFullPath ( string . Empty ) ? ? "Not found" ,
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Failing = fileBasedIpc ? . IPCStorage = = null ,
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Description =
"The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation."
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} ,
new ActionableInfo
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{
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Label = "Current user" ,
ButtonText = "Change sign-in" ,
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Action = ( ) = >
{
api . Logout ( ) ;
if ( loginOverlay = = null )
{
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AddInternal ( loginOverlay = new LoginOverlay
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{
Anchor = Anchor . TopRight ,
Origin = Anchor . TopRight ,
} ) ;
}
loginOverlay . State . Value = Visibility . Visible ;
} ,
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Value = api . LocalUser . Value . Username ,
Failing = api . IsLoggedIn ! = true ,
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Description = "In order to access the API and display metadata, signing in is required."
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} ,
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new LabelledDropdown < RulesetInfo ? >
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{
Label = "Ruleset" ,
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Description = "Decides what stats are displayed and which ranks are retrieved for players. This requires a restart to reload data for an existing bracket." ,
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Items = rulesets . AvailableRulesets ,
Current = LadderInfo . Ruleset ,
} ,
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new TournamentSwitcher
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{
Label = "Current tournament" ,
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Description = "Changes the background videos and bracket to match the selected tournament. This requires a restart to apply changes." ,
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} ,
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resolution = new ResolutionSelector
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{
Label = "Stream area resolution" ,
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ButtonText = "Set height" ,
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Action = height = >
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{
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windowSize . Value = new Size ( ( int ) ( height * aspect_ratio / TournamentSceneManager . STREAM_AREA_WIDTH * TournamentSceneManager . REQUIRED_WIDTH ) , height ) ;
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}
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} ,
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new LabelledSwitchButton
{
Label = "Auto advance screens" ,
Description = "Screens will progress automatically from gameplay -> results -> map pool" ,
Current = LadderInfo . AutoProgressScreens ,
} ,
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} ;
}
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private const float aspect_ratio = 16f / 9f ;
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protected override void Update ( )
{
base . Update ( ) ;
resolution . Value = $"{ScreenSpaceDrawQuad.Width:N0}x{ScreenSpaceDrawQuad.Height:N0}" ;
}
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}
}