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Allow reloading ipc source
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parent
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commit
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@ -1,9 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Setup.Components.LabelledComponents;
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using osu.Game.Tournament.IPC;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tournament.Screens
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{
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@ -15,10 +22,79 @@ namespace osu.Game.Tournament.Screens
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new SpriteText
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reload();
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}
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private void reload()
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{
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var fileBasedIpc = ipc as FileBasedIPC;
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InternalChildren = new Drawable[]
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{
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Text = (ipc as FileBasedIPC)?.Storage.GetFullPath(string.Empty)
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});
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new ActionableInfo
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{
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Label = "Current IPC source",
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ButtonText = "Refresh",
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Action = () =>
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{
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fileBasedIpc?.LocateStableStorage();
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reload();
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},
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Value = fileBasedIpc?.Storage?.GetFullPath(string.Empty) ?? "Not found",
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Failing = fileBasedIpc?.Storage == null,
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Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation, and that it is registered as the default osu! install."
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}
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};
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}
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private class ActionableInfo : LabelledComponent
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{
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private OsuButton button;
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public ActionableInfo()
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: base(true)
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{
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}
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public string ButtonText
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{
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set => button.Text = value;
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}
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public string Value
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{
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set => valueText.Text = value;
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}
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public bool Failing
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{
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set => valueText.Colour = value ? Color4.Red : Color4.White;
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}
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public Action Action;
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private OsuSpriteText valueText;
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protected override Drawable CreateComponent() => new Container
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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valueText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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button = new TriangleButton
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Size = new Vector2(100, 30),
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Action = () => Action?.Invoke()
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},
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}
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};
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}
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}
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}
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