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osu-lazer/osu.Game/Overlays/OptionsOverlay.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Diagnostics;
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using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Overlays.Options;
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namespace osu.Game.Overlays
{
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public class OptionsOverlay : OverlayContainer
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{
internal const float SideMargins = 10;
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private const float width = 400;
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public OptionsOverlay()
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{
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Y;
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Size = new Vector2(width, 1);
Position = new Vector2(-width, 0);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
Alpha = 0.8f,
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},
// TODO: Links on the side to jump to a section
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollDraggerAnchor = Anchor.TopLeft,
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Children = new[]
{
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new FlowContainer
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{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly,
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Children = new Drawable[]
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{
new SpriteText
{
Text = "settings",
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TextSize = 40,
Margin = new MarginPadding { Left = SideMargins, Top = 30 },
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},
new SpriteText
{
Colour = new Color4(235, 117, 139, 255),
Text = "Change the way osu! behaves",
TextSize = 18,
Margin = new MarginPadding { Left = SideMargins, Bottom = 30 },
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},
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new GeneralOptions(),
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new GraphicsOptions(),
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new GameplayOptions(),
new AudioOptions(),
new SkinOptions(),
new InputOptions(),
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new EditorOptions(),
new OnlineOptions(),
new MaintenanceOptions(),
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}
}
}
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}
};
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Escape:
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if (State == Visibility.Hidden) return false;
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State = Visibility.Hidden;
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return true;
}
return base.OnKeyDown(state, args);
}
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protected override void PopIn()
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{
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MoveToX(0, 300, EasingTypes.Out);
FadeTo(1, 300);
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}
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protected override void PopOut()
{
MoveToX(-width, 300, EasingTypes.Out);
FadeTo(0, 300);
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}
}
}