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osu-lazer/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using System.Collections.Generic;
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using System.Linq;
using System.Net;
using JetBrains.Annotations;
using Newtonsoft.Json.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.Ranking;
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using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.Playlists
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{
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public class TestScenePlaylistsResultsScreen : ScreenTestScene
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{
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private const int scores_per_result = 10;
private const int real_user_position = 200;
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private TestResultsScreen resultsScreen;
private int lowestScoreId; // Score ID of the lowest score in the list.
private int highestScoreId; // Score ID of the highest score in the list.
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private bool requestComplete;
private int totalCount;
private ScoreInfo userScore;
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[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
// Previous test instances of the results screen may still exist at this point so wait for
// those screens to be cleaned up by the base SetUpSteps before re-initialising test state.
// The the screen also holds a leased Beatmap bindable so reassigning it must happen after
// the screen as been exited.
AddStep("initialise user scores and beatmap", () =>
{
lowestScoreId = 1;
highestScoreId = 1;
requestComplete = false;
totalCount = 0;
userScore = TestResources.CreateTestScoreInfo();
userScore.TotalScore = 0;
userScore.Statistics = new Dictionary<HitResult, int>();
userScore.MaximumStatistics = new Dictionary<HitResult, int>();
bindHandler();
// Beatmap is required to be an actual beatmap so the scores can get their scores correctly
// calculated for standardised scoring, else the tests that rely on ordering will fall over.
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
});
}
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[Test]
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public void TestShowWithUserScore()
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{
AddStep("bind user score info handler", () => bindHandler(userScore: userScore));
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createResults(() => userScore);
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AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineID == userScore.OnlineID).State == PanelState.Expanded);
AddAssert($"score panel position is {real_user_position}",
() => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineID == userScore.OnlineID).ScorePosition.Value == real_user_position);
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}
[Test]
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public void TestShowNullUserScore()
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{
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createResults();
AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
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}
[Test]
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public void TestShowUserScoreWithDelay()
{
AddStep("bind user score info handler", () => bindHandler(true, userScore));
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createResults(() => userScore);
AddAssert("more than 1 panel displayed", () => this.ChildrenOfType<ScorePanel>().Count() > 1);
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AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineID == userScore.OnlineID).State == PanelState.Expanded);
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}
[Test]
public void TestShowNullUserScoreWithDelay()
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{
AddStep("bind delayed handler", () => bindHandler(true));
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createResults();
AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
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}
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[Test]
public void TestFetchWhenScrolledToTheRight()
{
createResults();
AddStep("bind delayed handler", () => bindHandler(true));
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for (int i = 0; i < 2; i++)
{
int beforePanelCount = 0;
AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
AddStep("scroll to right", () => resultsScreen.ScorePanelList.ChildrenOfType<OsuScrollContainer>().Single().ScrollToEnd(false));
AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible);
waitForDisplay();
AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() >= beforePanelCount + scores_per_result);
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AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden);
}
}
[Test]
public void TestFetchWhenScrolledToTheLeft()
{
AddStep("bind user score info handler", () => bindHandler(userScore: userScore));
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createResults(() => userScore);
AddStep("bind delayed handler", () => bindHandler(true));
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for (int i = 0; i < 2; i++)
{
int beforePanelCount = 0;
AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
AddStep("scroll to left", () => resultsScreen.ScorePanelList.ChildrenOfType<OsuScrollContainer>().Single().ScrollToStart(false));
AddAssert("left loading spinner shown", () => resultsScreen.LeftSpinner.State.Value == Visibility.Visible);
waitForDisplay();
AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() >= beforePanelCount + scores_per_result);
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AddAssert("left loading spinner hidden", () => resultsScreen.LeftSpinner.State.Value == Visibility.Hidden);
}
}
private void createResults(Func<ScoreInfo> getScore = null)
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{
AddStep("load results", () =>
{
LoadScreen(resultsScreen = new TestResultsScreen(getScore?.Invoke(), 1, new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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}));
});
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AddUntilStep("wait for screen to load", () => resultsScreen.IsLoaded);
waitForDisplay();
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}
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private void waitForDisplay()
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{
AddUntilStep("wait for scores loaded", () =>
requestComplete
// request handler may need to fire more than once to get scores.
&& totalCount > 0
&& resultsScreen.ScorePanelList.GetScorePanels().Count() == totalCount
&& resultsScreen.ScorePanelList.AllPanelsVisible);
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AddWaitStep("wait for display", 5);
}
private void bindHandler(bool delayed = false, ScoreInfo userScore = null, bool failRequests = false) => ((DummyAPIAccess)API).HandleRequest = request =>
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{
// pre-check for requests we should be handling (as they are scheduled below).
switch (request)
{
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case ShowPlaylistUserScoreRequest:
case IndexPlaylistScoresRequest:
break;
default:
return false;
}
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requestComplete = false;
double delay = delayed ? 3000 : 0;
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Scheduler.AddDelayed(() =>
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{
if (failRequests)
{
triggerFail(request);
return;
}
switch (request)
{
case ShowPlaylistUserScoreRequest s:
if (userScore == null)
triggerFail(s);
else
triggerSuccess(s, createUserResponse(userScore));
break;
case IndexPlaylistScoresRequest i:
triggerSuccess(i, createIndexResponse(i));
break;
}
}, delay);
return true;
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};
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private void triggerSuccess<T>(APIRequest<T> req, T result)
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where T : class
{
requestComplete = true;
req.TriggerSuccess(result);
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}
private void triggerFail(APIRequest req)
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{
requestComplete = true;
req.TriggerFailure(new WebException("Failed."));
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}
private MultiplayerScore createUserResponse([NotNull] ScoreInfo userScore)
{
var multiplayerUserScore = new MultiplayerScore
{
ID = highestScoreId,
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Accuracy = userScore.Accuracy,
Passed = userScore.Passed,
Rank = userScore.Rank,
Position = real_user_position,
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MaxCombo = userScore.MaxCombo,
User = userScore.User,
ScoresAround = new MultiplayerScoresAround
{
Higher = new MultiplayerScores(),
Lower = new MultiplayerScores()
}
};
totalCount++;
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for (int i = 1; i <= scores_per_result; i++)
{
multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore
{
ID = getNextLowestScoreId(),
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Accuracy = userScore.Accuracy,
Passed = true,
Rank = userScore.Rank,
MaxCombo = userScore.MaxCombo,
User = new APIUser
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{
Id = 2,
Username = $"peppy{i}",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
},
});
multiplayerUserScore.ScoresAround.Higher.Scores.Add(new MultiplayerScore
{
ID = getNextHighestScoreId(),
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Accuracy = userScore.Accuracy,
Passed = true,
Rank = userScore.Rank,
MaxCombo = userScore.MaxCombo,
User = new APIUser
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{
Id = 2,
Username = $"peppy{i}",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
},
});
totalCount += 2;
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}
addCursor(multiplayerUserScore.ScoresAround.Lower);
addCursor(multiplayerUserScore.ScoresAround.Higher);
return multiplayerUserScore;
}
private IndexedMultiplayerScores createIndexResponse(IndexPlaylistScoresRequest req)
{
var result = new IndexedMultiplayerScores();
string sort = req.IndexParams?.Properties["sort"].ToObject<string>() ?? "score_desc";
for (int i = 1; i <= scores_per_result; i++)
{
result.Scores.Add(new MultiplayerScore
{
ID = sort == "score_asc" ? getNextHighestScoreId() : getNextLowestScoreId(),
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Accuracy = 1,
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Passed = true,
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Rank = ScoreRank.X,
MaxCombo = 1000,
User = new APIUser
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{
Id = 2,
Username = $"peppy{i}",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
},
});
totalCount++;
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}
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addCursor(result);
return result;
}
/// <summary>
/// The next highest score ID to appear at the left of the list. Monotonically decreasing.
/// </summary>
private int getNextHighestScoreId() => --highestScoreId;
/// <summary>
/// The next lowest score ID to appear at the right of the list. Monotonically increasing.
/// </summary>
/// <returns></returns>
private int getNextLowestScoreId() => ++lowestScoreId;
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private void addCursor(MultiplayerScores scores)
{
scores.Cursor = new Cursor
{
Properties = new Dictionary<string, JToken>
{
{ "total_score", JToken.FromObject(scores.Scores[^1].TotalScore) },
{ "score_id", JToken.FromObject(scores.Scores[^1].ID) },
}
};
scores.Params = new IndexScoresParams
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{
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Properties = new Dictionary<string, JToken>
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{
// [ 1, 2, 3, ... ] => score_desc (will be added to the right of the list)
// [ 3, 2, 1, ... ] => score_asc (will be added to the left of the list)
{ "sort", JToken.FromObject(scores.Scores[^1].ID > scores.Scores[^2].ID ? "score_desc" : "score_asc") }
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}
};
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}
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private class TestResultsScreen : PlaylistsResultsScreen
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{
public new LoadingSpinner LeftSpinner => base.LeftSpinner;
public new LoadingSpinner CentreSpinner => base.CentreSpinner;
public new LoadingSpinner RightSpinner => base.RightSpinner;
public new ScorePanelList ScorePanelList => base.ScorePanelList;
public TestResultsScreen(ScoreInfo score, int roomId, PlaylistItem playlistItem, bool allowRetry = true)
: base(score, roomId, playlistItem, allowRetry)
{
}
}
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}
}