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osu-lazer/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Timing;
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using osuTK;
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using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
[TestFixture]
[Cached(Type = typeof(IPlacementHandler))]
public class TestCaseHitObjectComposer : OsuTestCase, IPlacementHandler
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{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
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typeof(SelectionHandler),
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typeof(DragBox),
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typeof(HitObjectComposer),
typeof(OsuHitObjectComposer),
typeof(BlueprintContainer),
typeof(NotNullAttribute),
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typeof(HitCirclePiece),
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typeof(HitCircleSelectionBlueprint),
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typeof(HitCirclePlacementBlueprint),
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};
private HitObjectComposer composer;
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[BackgroundDependencyLoader]
private void load()
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{
Beatmap.Value = new TestWorkingBeatmap(new Beatmap
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{
HitObjects = new List<HitObject>
{
new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f },
new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f },
new Slider
{
Position = new Vector2(128, 256),
Path = new SliderPath(PathType.Linear, new[]
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{
Vector2.Zero,
new Vector2(216, 0),
}),
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Scale = 0.5f,
}
},
});
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
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Child = composer = new OsuHitObjectComposer(new OsuRuleset());
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}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
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public void Delete(HitObject hitObject) => composer.Remove(hitObject);
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}
}