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osu-lazer/osu.Game/Online/Rooms/Room.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
using Newtonsoft.Json;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.IO.Serialization.Converters;
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using osu.Game.Online.Rooms.GameTypes;
using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Users;
using osu.Game.Utils;
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namespace osu.Game.Online.Rooms
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{
public class Room : IDeepCloneable<Room>
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{
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[Cached]
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[JsonProperty("id")]
public readonly Bindable<long?> RoomID = new Bindable<long?>();
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[Cached]
[JsonProperty("name")]
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public readonly Bindable<string> Name = new Bindable<string>();
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[Cached]
[JsonProperty("host")]
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public readonly Bindable<User> Host = new Bindable<User>();
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[Cached]
[JsonProperty("playlist")]
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public readonly BindableList<PlaylistItem> Playlist = new BindableList<PlaylistItem>();
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[Cached]
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[JsonProperty("channel_id")]
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public readonly Bindable<int> ChannelId = new Bindable<int>();
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[Cached]
[JsonIgnore]
public readonly Bindable<RoomCategory> Category = new Bindable<RoomCategory>();
// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
[JsonProperty("category")]
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
private RoomCategory category
{
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get => Category.Value;
set => Category.Value = value;
}
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[Cached]
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[JsonIgnore]
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public readonly Bindable<int?> MaxAttempts = new Bindable<int?>();
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[Cached]
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[JsonIgnore]
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public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>(new RoomStatusOpen());
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[Cached]
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[JsonIgnore]
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public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
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[Cached]
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[JsonIgnore]
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public readonly Bindable<GameType> Type = new Bindable<GameType>(new GameTypePlaylists());
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[Cached]
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[JsonIgnore]
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public readonly Bindable<int?> MaxParticipants = new Bindable<int?>();
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[Cached]
[JsonProperty("current_user_score")]
public readonly Bindable<PlaylistAggregateScore> UserScore = new Bindable<PlaylistAggregateScore>();
[JsonProperty("has_password")]
public readonly BindableBool HasPassword = new BindableBool();
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[Cached]
[JsonProperty("recent_participants")]
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public readonly BindableList<User> RecentParticipants = new BindableList<User>();
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[Cached]
[JsonProperty("participant_count")]
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public readonly Bindable<int> ParticipantCount = new Bindable<int>();
#region Properties only used for room creation request
[Cached(Name = nameof(Password))]
[JsonProperty("password")]
public readonly Bindable<string> Password = new Bindable<string>();
[Cached]
[JsonIgnore]
public readonly Bindable<TimeSpan?> Duration = new Bindable<TimeSpan?>();
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[JsonProperty("duration")]
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private int? duration
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{
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get => (int?)Duration.Value?.TotalMinutes;
set
{
if (value == null)
Duration.Value = null;
else
Duration.Value = TimeSpan.FromMinutes(value.Value);
}
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}
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#endregion
// Only supports retrieval for now
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[Cached]
[JsonProperty("ends_at")]
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public readonly Bindable<DateTimeOffset?> EndDate = new Bindable<DateTimeOffset?>();
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// Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930)
[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
private int? maxAttempts
{
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get => MaxAttempts.Value;
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set => MaxAttempts.Value = value;
}
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/// <summary>
/// The position of this <see cref="Room"/> in the list. This is not read from or written to the API.
/// </summary>
[JsonIgnore]
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public readonly Bindable<int> Position = new Bindable<int>(-1);
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public Room()
{
Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue));
}
/// <summary>
/// Create a copy of this room without online information.
/// Should be used to create a local copy of a room for submitting in the future.
/// </summary>
public Room DeepClone()
{
var copy = new Room();
copy.CopyFrom(this);
copy.RoomID.Value = null;
return copy;
}
public void CopyFrom(Room other)
{
RoomID.Value = other.RoomID.Value;
Name.Value = other.Name.Value;
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if (other.Category.Value != RoomCategory.Spotlight)
Category.Value = other.Category.Value;
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if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id)
Host.Value = other.Host.Value;
ChannelId.Value = other.ChannelId.Value;
Status.Value = other.Status.Value;
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Availability.Value = other.Availability.Value;
HasPassword.Value = other.HasPassword.Value;
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Type.Value = other.Type.Value;
MaxParticipants.Value = other.MaxParticipants.Value;
ParticipantCount.Value = other.ParticipantCount.Value;
EndDate.Value = other.EndDate.Value;
UserScore.Value = other.UserScore.Value;
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if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value)
Status.Value = new RoomStatusEnded();
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// Todo: This is not the best way/place to do this, but the intention is to display all playlist items when the room has ended,
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// and display only the non-expired playlist items while the room is still active. In order to achieve this, all expired items are removed from the source Room.
// More refactoring is required before this can be done locally instead - DrawableRoomPlaylist is currently directly bound to the playlist to display items in the room.
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if (!(Status.Value is RoomStatusEnded))
other.Playlist.RemoveAll(i => i.Expired);
if (!Playlist.SequenceEqual(other.Playlist))
{
Playlist.Clear();
Playlist.AddRange(other.Playlist);
}
if (!RecentParticipants.SequenceEqual(other.RecentParticipants))
{
RecentParticipants.Clear();
RecentParticipants.AddRange(other.RecentParticipants);
}
Position.Value = other.Position.Value;
}
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public bool ShouldSerializeRoomID() => false;
public bool ShouldSerializeHost() => false;
public bool ShouldSerializeEndDate() => false;
}
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}