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osu-lazer/osu.Game/Screens/Edit/Components/Menus/EditorScreenSwitcherControl.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Components.Menus
{
public partial class EditorScreenSwitcherControl : OsuTabControl<EditorScreenMode>
{
public EditorScreenSwitcherControl()
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
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TabContainer.RelativeSizeAxes &= ~Axes.X;
TabContainer.AutoSizeAxes = Axes.X;
TabContainer.Spacing = Vector2.Zero;
}
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[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
AccentColour = colourProvider.Light3;
AddInternal(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background2,
});
}
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protected override Dropdown<EditorScreenMode> CreateDropdown() => null!;
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protected override TabItem<EditorScreenMode> CreateTabItem(EditorScreenMode value) => new TabItem(value);
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private partial class TabItem : OsuTabItem
{
private readonly Box background;
private Color4 backgroundIdleColour;
private Color4 backgroundHoverColour;
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public TabItem(EditorScreenMode value)
: base(value)
{
Text.Margin = new MarginPadding(10);
Text.Anchor = Anchor.CentreLeft;
Text.Origin = Anchor.CentreLeft;
Text.Font = OsuFont.TorusAlternate;
Add(background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
});
Bar.Expire();
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
backgroundIdleColour = colourProvider.Background2;
backgroundHoverColour = colourProvider.Background1;
}
protected override void LoadComplete()
{
base.LoadComplete();
background.Colour = backgroundIdleColour;
}
protected override void FadeHovered()
{
base.FadeHovered();
background.FadeColour(backgroundHoverColour, TRANSITION_LENGTH, Easing.OutQuint);
}
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protected override void FadeUnhovered()
{
base.FadeUnhovered();
background.FadeColour(backgroundIdleColour, TRANSITION_LENGTH, Easing.OutQuint);
}
}
}
}