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mirror of https://github.com/ppy/osu.git synced 2025-01-15 00:02:54 +08:00

Update editor screen switcher to match new design language

This commit is contained in:
Dean Herbert 2022-05-25 22:31:27 +09:00
parent 206f2ca208
commit 463b8130c8

View File

@ -2,14 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components.Menus
{
@ -22,22 +21,19 @@ namespace osu.Game.Screens.Edit.Components.Menus
TabContainer.RelativeSizeAxes &= ~Axes.X;
TabContainer.AutoSizeAxes = Axes.X;
TabContainer.Padding = new MarginPadding();
AddInternal(new Box
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = Color4.White.Opacity(0.2f),
});
TabContainer.Padding = new MarginPadding(10);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
AccentColour = colours.Yellow;
AccentColour = colourProvider.Light3;
AddInternal(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background2,
});
}
protected override Dropdown<EditorScreenMode> CreateDropdown() => null;
@ -54,6 +50,15 @@ namespace osu.Game.Screens.Edit.Components.Menus
Text.Margin = new MarginPadding();
Text.Anchor = Anchor.CentreLeft;
Text.Origin = Anchor.CentreLeft;
Text.Font = OsuFont.TorusAlternate;
Bar.Expire();
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
}
protected override void OnActivated()