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mirror of https://github.com/ppy/osu.git synced 2025-01-14 02:13:21 +08:00

Add ScreenSelectionTabControl to EditorMenuBar

This commit is contained in:
smoogipoo 2017-09-27 22:01:53 +09:00
parent 545c375199
commit ba8bf6cbd5
4 changed files with 95 additions and 4 deletions

View File

@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface
public class OsuTabItem : TabItem<T>, IHasAccentColour
{
protected readonly SpriteText Text;
private readonly Box box;
protected readonly Box Bar;
private Color4 accentColour;
public Color4 AccentColour
@ -77,13 +77,13 @@ namespace osu.Game.Graphics.UserInterface
private void fadeActive()
{
box.FadeIn(transition_length, Easing.OutQuint);
Bar.FadeIn(transition_length, Easing.OutQuint);
Text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
}
private void fadeInactive()
{
box.FadeOut(transition_length, Easing.OutQuint);
Bar.FadeOut(transition_length, Easing.OutQuint);
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
}
@ -123,7 +123,7 @@ namespace osu.Game.Graphics.UserInterface
TextSize = 14,
Font = @"Exo2.0-Bold", // Font should only turn bold when active?
},
box = new Box
Bar = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,

View File

@ -32,6 +32,12 @@ namespace osu.Game.Screens.Edit.Menus
Colour = OsuColour.FromHex("111"),
Depth = float.MaxValue
},
new ScreenSelectionTabControl
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -15
}
});
}

View File

@ -0,0 +1,84 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
namespace osu.Game.Screens.Edit.Menus
{
public class ScreenSelectionTabControl : OsuTabControl<EditorScreenMode>
{
public ScreenSelectionTabControl()
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
TabContainer.RelativeSizeAxes &= ~Axes.X;
TabContainer.AutoSizeAxes = Axes.X;
TabContainer.Padding = new MarginPadding();
Add(new Box
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = Color4.White.Opacity(0.2f),
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Yellow;
}
protected override Dropdown<EditorScreenMode> CreateDropdown() => null;
protected override TabItem<EditorScreenMode> CreateTabItem(EditorScreenMode value) => new TabItem(value);
private new class TabItem : OsuTabItem
{
private const float transition_length = 250;
public TabItem(EditorScreenMode value)
: base(value)
{
Text.Margin = new MarginPadding();
Text.Anchor = Anchor.CentreLeft;
Text.Origin = Anchor.CentreLeft;
}
protected override void OnActivated()
{
base.OnActivated();
Bar.ScaleTo(new Vector2(1, 5), transition_length, Easing.OutQuint);
}
protected override void OnDeactivated()
{
base.OnDeactivated();
Bar.ScaleTo(Vector2.One, transition_length, Easing.OutQuint);
}
}
}
public enum EditorScreenMode
{
[System.ComponentModel.Description("compose")]
Compose,
[System.ComponentModel.Description("design")]
Design,
[System.ComponentModel.Description("timing")]
Timing,
[System.ComponentModel.Description("song")]
SongSetup
}
}

View File

@ -618,6 +618,7 @@
<Compile Include="Screens\Edit\Menus\EditorMenuBarItem.cs" />
<Compile Include="Screens\Edit\Menus\EditorMenuItem.cs" />
<Compile Include="Screens\Edit\Menus\EditorMenuItemSpacer.cs" />
<Compile Include="Screens\Edit\Menus\ScreenSelectionTabControl.cs" />
<Compile Include="Screens\Loader.cs" />
<Compile Include="Screens\Menu\Button.cs" />
<Compile Include="Screens\Menu\ButtonSystem.cs" />