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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneHistoryTextBox.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
[TestFixture]
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public partial class TestSceneHistoryTextBox : OsuManualInputManagerTestScene
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{
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private const string temp = "Temp message";
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private int messageCounter;
private HistoryTextBox box = null!;
private OsuSpriteText text = null!;
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[SetUp]
public void SetUp()
{
Schedule(() =>
{
Children = new Drawable[]
{
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box = new HistoryTextBox(5)
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Width = 0.99f,
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Width = 0.99f,
Y = -box.Height,
Font = OsuFont.Default.With(size: 20),
}
};
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box.OnCommit += (_, _) =>
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{
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if (string.IsNullOrEmpty(box.Text))
return;
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text.Text = $"{nameof(box.OnCommit)}: {box.Text}";
box.Text = string.Empty;
box.TakeFocus();
text.FadeOutFromOne(1000, Easing.InQuint);
};
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messageCounter = 0;
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box.TakeFocus();
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});
}
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[Test]
public void TestEmptyHistory()
{
AddStep("Set text", () => box.Text = temp);
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text is unchanged", () => box.Text == temp);
AddStep("Move up", () => InputManager.Key(Key.Up));
AddAssert("Text is unchanged", () => box.Text == temp);
}
[Test]
public void TestPartialHistory()
{
addMessages(3);
AddStep("Set text", () => box.Text = temp);
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text is unchanged", () => box.Text == temp);
AddRepeatStep("Move up", () => InputManager.Key(Key.Up), 3);
AddAssert("Same as 1st message", () => box.Text == "Message 1");
AddStep("Move up", () => InputManager.Key(Key.Up));
AddAssert("Same as 1st message", () => box.Text == "Message 1");
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Same as 2nd message", () => box.Text == "Message 2");
AddRepeatStep("Move down", () => InputManager.Key(Key.Down), 2);
AddAssert("Temporary message restored", () => box.Text == temp);
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text is unchanged", () => box.Text == temp);
}
[Test]
public void TestFullHistory()
{
addMessages(7);
AddStep("Set text", () => box.Text = temp);
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text is unchanged", () => box.Text == temp);
AddRepeatStep("Move up", () => InputManager.Key(Key.Up), 5);
AddAssert("Same as 3rd message", () => box.Text == "Message 3");
AddStep("Move up", () => InputManager.Key(Key.Up));
AddAssert("Same as 3rd message", () => box.Text == "Message 3");
AddRepeatStep("Move down", () => InputManager.Key(Key.Down), 4);
AddAssert("Same as 7th message", () => box.Text == "Message 7");
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Temporary message restored", () => box.Text == temp);
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text is unchanged", () => box.Text == temp);
}
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[Test]
public void TestChangedHistory()
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{
addMessages(2);
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AddStep("Set text", () => box.Text = temp);
AddStep("Move up", () => InputManager.Key(Key.Up));
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AddStep("Change text", () => box.Text = "New message");
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AddStep("Move down", () => InputManager.Key(Key.Down));
AddStep("Move up", () => InputManager.Key(Key.Up));
AddAssert("Changes lost", () => box.Text == "Message 2");
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}
[Test]
public void TestInputOnEdge()
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{
addMessages(2);
AddStep("Set text", () => box.Text = temp);
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text unchanged", () => box.Text == temp);
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AddRepeatStep("Move up", () => InputManager.Key(Key.Up), 2);
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AddAssert("Same as 1st message", () => box.Text == "Message 1");
AddStep("Move up", () => InputManager.Key(Key.Up));
AddAssert("Text unchanged", () => box.Text == "Message 1");
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}
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[Test]
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public void TestResetIndex()
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{
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addMessages(2);
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AddRepeatStep("Move Up", () => InputManager.Key(Key.Up), 2);
AddAssert("Same as 1st message", () => box.Text == "Message 1");
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AddStep("Change text", () => box.Text = "New message");
AddStep("Move Up", () => InputManager.Key(Key.Up));
AddAssert("Same as previous message", () => box.Text == "Message 2");
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}
private void addMessages(int count)
{
AddRepeatStep("Add messages", () =>
{
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box.Text = $"Message {++messageCounter}";
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InputManager.Key(Key.Enter);
}, count);
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}
}
}