1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-17 19:06:27 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

90 lines
3.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
using System.Linq;
2018-03-02 14:34:31 +08:00
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
2017-09-18 21:32:49 +08:00
using osu.Framework.Graphics;
using osu.Framework.Testing;
2022-07-28 17:20:08 +08:00
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
2017-09-18 21:32:49 +08:00
using osu.Game.Screens.Play;
2022-07-27 15:57:47 +08:00
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
2018-04-13 17:19:50 +08:00
2019-03-25 00:02:36 +08:00
namespace osu.Game.Tests.Visual.Gameplay
2017-09-18 21:32:49 +08:00
{
2018-03-02 14:34:31 +08:00
[TestFixture]
2022-07-27 15:57:47 +08:00
public partial class TestSceneSongProgress : SkinnableHUDComponentTestScene
2017-09-18 21:32:49 +08:00
{
2022-07-28 17:20:08 +08:00
private GameplayClockContainer gameplayClockContainer = null!;
private const double skip_target_time = -2000;
[BackgroundDependencyLoader]
private void load()
2017-09-18 21:32:49 +08:00
{
2022-07-28 17:20:08 +08:00
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
FrameStabilityContainer frameStabilityContainer;
2022-07-28 17:20:08 +08:00
Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)
{
Child = frameStabilityContainer = new FrameStabilityContainer
{
MaxCatchUpFrames = 1
}
});
Dependencies.CacheAs<IGameplayClock>(gameplayClockContainer);
Dependencies.CacheAs<IFrameStableClock>(frameStabilityContainer);
2019-07-05 14:05:23 +08:00
}
2019-07-05 14:05:23 +08:00
[SetUpSteps]
public void SetupSteps()
{
2022-07-28 15:30:45 +08:00
AddStep("reset clock", () => gameplayClockContainer.Reset());
AddStep("set hit objects", () => this.ChildrenOfType<SongProgress>().ForEach(progress => progress.Objects = Beatmap.Value.Beatmap.HitObjects));
AddStep("hook seeking", () =>
{
applyToDefaultProgress(d => d.ChildrenOfType<DefaultSongProgressBar>().Single().OnSeek += t => gameplayClockContainer.Seek(t));
applyToArgonProgress(d => d.ChildrenOfType<ArgonSongProgressBar>().Single().OnSeek += t => gameplayClockContainer.Seek(t));
});
2022-07-28 17:20:08 +08:00
AddStep("seek to intro", () => gameplayClockContainer.Seek(skip_target_time));
2023-01-18 17:12:40 +08:00
AddStep("start", () => gameplayClockContainer.Start());
2017-09-18 21:32:49 +08:00
}
2018-04-13 17:19:50 +08:00
[Test]
public void TestBasic()
{
AddToggleStep("toggle seeking", b =>
{
applyToDefaultProgress(s => s.Interactive.Value = b);
applyToArgonProgress(s => s.Interactive.Value = b);
});
AddToggleStep("toggle graph", b =>
{
applyToDefaultProgress(s => s.ShowGraph.Value = b);
applyToArgonProgress(s => s.ShowGraph.Value = b);
});
AddStep("stop", gameplayClockContainer.Stop);
}
private void applyToArgonProgress(Action<ArgonSongProgress> action) =>
this.ChildrenOfType<ArgonSongProgress>().ForEach(action);
private void applyToDefaultProgress(Action<DefaultSongProgress> action) =>
this.ChildrenOfType<DefaultSongProgress>().ForEach(action);
protected override Drawable CreateDefaultImplementation() => new DefaultSongProgress();
2019-02-27 18:11:09 +08:00
protected override Drawable CreateArgonImplementation() => new ArgonSongProgress();
protected override Drawable CreateLegacyImplementation() => new LegacySongProgress();
2017-09-18 21:32:49 +08:00
}
}