2019-03-04 12:24:19 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-11-08 02:51:39 +08:00
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2018-11-08 02:51:39 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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2019-03-04 11:06:41 +08:00
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using osu.Game.Graphics;
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2018-11-22 09:25:30 +08:00
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using osuTK;
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using osuTK.Graphics;
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2018-11-08 02:51:39 +08:00
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namespace osu.Game.Tournament.Components
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{
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/// <summary>
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/// An element anchored to the right-hand area of a screen that provides streamer level controls.
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/// Should be off-screen.
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/// </summary>
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2022-11-24 13:32:20 +08:00
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public partial class ControlPanel : Container
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2018-11-08 02:51:39 +08:00
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{
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private readonly FillFlowContainer buttons;
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protected override Container<Drawable> Content => buttons;
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public ControlPanel()
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{
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2020-03-13 14:44:13 +08:00
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RelativeSizeAxes = Axes.Y;
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2018-11-08 02:51:39 +08:00
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AlwaysPresent = true;
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2020-03-13 14:44:13 +08:00
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Width = TournamentSceneManager.CONTROL_AREA_WIDTH;
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2018-11-08 02:51:39 +08:00
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Anchor = Anchor.TopRight;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(54, 54, 54, 255)
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},
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2020-03-03 18:14:44 +08:00
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new TournamentSpriteText
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2018-11-08 02:51:39 +08:00
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Control Panel",
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2019-03-04 11:06:41 +08:00
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22)
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2018-11-08 02:51:39 +08:00
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},
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buttons = new FillFlowContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Position = new Vector2(0, 35f),
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2020-03-13 14:44:13 +08:00
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Padding = new MarginPadding(5),
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2018-11-08 02:51:39 +08:00
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5f),
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},
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};
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}
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2022-11-24 13:32:20 +08:00
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public partial class Spacer : CompositeDrawable
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2018-11-08 02:51:39 +08:00
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{
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public Spacer(float height = 20)
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{
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RelativeSizeAxes = Axes.X;
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Height = height;
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AlwaysPresent = true;
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}
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}
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}
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}
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