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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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public partial class TaikoLegacyHitTarget : CompositeDrawable
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{
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/// <summary>
/// In stable this is 0.7f (see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L592)
/// but for whatever reason this doesn't match visually.
/// </summary>
public const float SCALE = 0.8f;
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[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
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{
new Sprite
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{
Texture = skin.GetTexture("approachcircle"),
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Scale = new Vector2(SCALE + 0.03f),
Alpha = 0.47f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new Sprite
{
Texture = skin.GetTexture("taikobigcircle"),
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Scale = new Vector2(SCALE),
Alpha = 0.22f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
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};
}
}
}