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osu-lazer/osu.Game/Online/DownloadTrackingComposite.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
using osu.Game.Online.API;
namespace osu.Game.Online
{
/// <summary>
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/// A component which tracks a <typeparamref name="TModel"/> through potential download/import/deletion.
/// </summary>
public abstract class DownloadTrackingComposite<TModel, TModelManager> : CompositeDrawable
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where TModel : class, IEquatable<TModel>
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where TModelManager : class, IModelDownloader<TModel>
{
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protected readonly Bindable<TModel> Model = new Bindable<TModel>();
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[Resolved(CanBeNull = true)]
protected TModelManager Manager { get; private set; }
/// <summary>
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/// Holds the current download state of the <typeparamref name="TModel"/>, whether is has already been downloaded, is in progress, or is not downloaded.
/// </summary>
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
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protected readonly BindableNumber<double> Progress = new BindableNumber<double> { MinValue = 0, MaxValue = 1 };
protected DownloadTrackingComposite(TModel model = null)
{
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Model.Value = model;
}
private IBindable<WeakReference<TModel>> managedUpdated;
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private IBindable<WeakReference<TModel>> managerRemoved;
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadBegan;
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadFailed;
[BackgroundDependencyLoader(true)]
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private void load()
{
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Model.BindValueChanged(modelInfo =>
{
if (modelInfo.NewValue == null)
attachDownload(null);
else if (IsModelAvailableLocally())
State.Value = DownloadState.LocallyAvailable;
else
attachDownload(Manager?.GetExistingDownload(modelInfo.NewValue));
}, true);
if (Manager == null)
return;
managerDownloadBegan = Manager.DownloadBegan.GetBoundCopy();
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managerDownloadBegan.BindValueChanged(downloadBegan);
managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
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managerDownloadFailed.BindValueChanged(downloadFailed);
managedUpdated = Manager.ItemUpdated.GetBoundCopy();
managedUpdated.BindValueChanged(itemUpdated);
managerRemoved = Manager.ItemRemoved.GetBoundCopy();
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managerRemoved.BindValueChanged(itemRemoved);
}
/// <summary>
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/// Checks that a database model matches the one expected to be downloaded.
/// </summary>
/// <example>
/// For online play, this could be used to check that the databased model matches the online beatmap.
/// </example>
/// <param name="databasedModel">The model in database.</param>
protected virtual bool VerifyDatabasedModel([NotNull] TModel databasedModel) => true;
/// <summary>
/// Whether the given model is available in the database.
/// By default, this calls <see cref="IModelDownloader{TModel}.IsAvailableLocally"/>,
/// but can be overriden to add additional checks for verifying the model in database.
/// </summary>
protected virtual bool IsModelAvailableLocally() => Manager?.IsAvailableLocally(Model.Value) == true;
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private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
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{
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if (weakRequest.NewValue.TryGetTarget(out var request))
{
Schedule(() =>
{
if (request.Model.Equals(Model.Value))
attachDownload(request);
});
}
}
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private void downloadFailed(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
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{
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if (weakRequest.NewValue.TryGetTarget(out var request))
{
Schedule(() =>
{
if (request.Model.Equals(Model.Value))
attachDownload(null);
});
}
}
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private ArchiveDownloadRequest<TModel> attachedRequest;
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private void attachDownload(ArchiveDownloadRequest<TModel> request)
{
if (attachedRequest != null)
{
attachedRequest.Failure -= onRequestFailure;
attachedRequest.DownloadProgressed -= onRequestProgress;
attachedRequest.Success -= onRequestSuccess;
}
attachedRequest = request;
if (attachedRequest != null)
{
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if (attachedRequest.Progress == 1)
{
Progress.Value = 1;
State.Value = DownloadState.Importing;
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}
else
{
Progress.Value = attachedRequest.Progress;
State.Value = DownloadState.Downloading;
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attachedRequest.Failure += onRequestFailure;
attachedRequest.DownloadProgressed += onRequestProgress;
attachedRequest.Success += onRequestSuccess;
}
}
else
{
State.Value = DownloadState.NotDownloaded;
}
}
private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Importing);
private void onRequestProgress(float progress) => Schedule(() => Progress.Value = progress);
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
private void itemUpdated(ValueChangedEvent<WeakReference<TModel>> weakItem)
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{
if (weakItem.NewValue.TryGetTarget(out var item))
{
Schedule(() =>
{
if (!item.Equals(Model.Value))
return;
if (!VerifyDatabasedModel(item))
{
State.Value = DownloadState.NotDownloaded;
return;
}
State.Value = DownloadState.LocallyAvailable;
});
}
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}
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private void itemRemoved(ValueChangedEvent<WeakReference<TModel>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
{
Schedule(() =>
{
if (item.Equals(Model.Value))
State.Value = DownloadState.NotDownloaded;
});
}
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}
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#region Disposal
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
State.UnbindAll();
attachDownload(null);
}
#endregion
}
}