1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:17:23 +08:00
osu-lazer/osu.Game/Screens/Play/ReplayPlayer.cs

86 lines
2.8 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2021-05-25 17:37:04 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Input.Bindings;
2021-09-16 17:26:12 +08:00
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
2021-05-25 17:37:04 +08:00
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
2018-11-29 12:22:45 +08:00
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Screens.Play
{
public class ReplayPlayer : Player, IKeyBindingHandler<GlobalAction>
2018-04-13 17:19:50 +08:00
{
private readonly Func<IBeatmap, IReadOnlyList<Mod>, Score> createScore;
2018-04-13 17:19:50 +08:00
2019-09-19 13:00:41 +08:00
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
protected override bool CheckModsAllowFailure() => false;
2019-09-19 03:49:48 +08:00
public ReplayPlayer(Score score, PlayerConfiguration configuration = null)
2021-05-25 17:37:04 +08:00
: this((_, __) => score, configuration)
{
}
public ReplayPlayer(Func<IBeatmap, IReadOnlyList<Mod>, Score> createScore, PlayerConfiguration configuration = null)
: base(configuration)
2018-04-13 17:19:50 +08:00
{
2021-05-25 17:37:04 +08:00
this.createScore = createScore;
}
2020-03-23 18:31:43 +08:00
protected override void PrepareReplay()
2018-04-13 17:19:50 +08:00
{
DrawableRuleset?.SetReplayScore(Score);
2020-06-19 20:54:09 +08:00
}
2021-10-05 13:48:10 +08:00
protected override Score CreateScore(IBeatmap beatmap) => createScore(beatmap, Mods.Value);
// Don't re-import replay scores as they're already present in the database.
protected override Task ImportScore(Score score) => Task.CompletedTask;
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
2021-09-16 17:26:12 +08:00
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
const double keyboard_seek_amount = 5000;
2021-09-16 17:26:12 +08:00
switch (e.Action)
{
case GlobalAction.SeekReplayBackward:
keyboardSeek(-1);
return true;
case GlobalAction.SeekReplayForward:
keyboardSeek(1);
return true;
case GlobalAction.TogglePauseReplay:
if (GameplayClockContainer.IsPaused.Value)
GameplayClockContainer.Start();
else
GameplayClockContainer.Stop();
return true;
}
return false;
void keyboardSeek(int direction)
{
2021-10-02 01:22:23 +08:00
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayState.Beatmap.HitObjects.Last().GetEndTime());
Seek(target);
}
}
2021-09-16 17:26:12 +08:00
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
2018-04-13 17:19:50 +08:00
}
}