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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
{
[Resolved]
private AudioManager audio { get; set; }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
}
[TestCase(true, true)]
[TestCase(true, false)]
[TestCase(false, true)]
[TestCase(false, false)]
public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
{
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
{
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, false, true);
AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
{
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, false, false);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
[TestCase(true, true)]
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
{
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
[TestCase(true, true)]
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
{
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
[TestCase(true, true)]
[TestCase(true, false)]
[TestCase(false, true)]
[TestCase(false, false)]
public void TestComboOffsetWithBeatmapColours(bool userHasCustomColours, bool useBeatmapSkin)
{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true, getHitCirclesWithLegacyOffsets()));
ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
assertCorrectObjectComboColours("is beatmap skin colours with combo offsets applied",
TestBeatmapSkin.Colours,
(i, obj) => i + 1 + obj.ComboOffset);
}
[TestCase(true)]
[TestCase(false)]
public void TestComboOffsetWithIgnoredBeatmapColours(bool useBeatmapSkin)
{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true, getHitCirclesWithLegacyOffsets()));
ConfigureTest(useBeatmapSkin, false, true);
assertCorrectObjectComboColours("is user skin colours without combo offsets applied",
TestSkin.Colours,
(i, _) => i + 1);
}
private void assertCorrectObjectComboColours(string description, Color4[] expectedColours, Func<int, OsuHitObject, int> nextExpectedComboIndex)
{
AddUntilStep("wait for objects to become alive", () =>
TestPlayer.DrawableRuleset.Playfield.AllHitObjects.Count() == TestPlayer.DrawableRuleset.Objects.Count());
AddAssert(description, () =>
{
int index = 0;
return TestPlayer.DrawableRuleset.Playfield.AllHitObjects.All(d =>
{
index = nextExpectedComboIndex(index, (OsuHitObject)d.HitObject);
return checkComboColour(d, expectedColours[index % expectedColours.Length]);
});
});
static bool checkComboColour(DrawableHitObject drawableHitObject, Color4 expectedColour)
{
return drawableHitObject.AccentColour.Value == expectedColour &&
drawableHitObject.NestedHitObjects.All(n => checkComboColour(n, expectedColour));
}
}
private static IEnumerable<OsuHitObject> getHitCirclesWithLegacyOffsets()
{
var hitObjects = new List<OsuHitObject>();
for (int i = 0; i < 10; i++)
{
var hitObject = i % 2 == 0
? (OsuHitObject)new HitCircle()
: new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0)),
new PathControlPoint(new Vector2(100, 0)),
})
};
hitObject.StartTime = i;
hitObject.Position = new Vector2(256, 192);
hitObject.NewCombo = true;
hitObject.ComboOffset = i;
hitObjects.Add(hitObject);
}
return hitObjects;
}
private class OsuCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
{
public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours, IEnumerable<OsuHitObject> hitObjects = null)
: base(createBeatmap(hitObjects), audio, hasColours)
{
}
private static IBeatmap createBeatmap(IEnumerable<OsuHitObject> hitObjects)
{
var beatmap = new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo(),
Ruleset = new OsuRuleset().RulesetInfo,
},
};
beatmap.HitObjects.AddRange(hitObjects ?? new[]
{
new HitCircle { Position = new Vector2(256, 192) }
});
return beatmap;
}
}
}
}