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Add legacy beatmap skin test scene with combo colours tests
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osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
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173
osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneLegacyBeatmapSkin : OsuTestScene
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{
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[Resolved]
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private AudioManager audio { get; set; }
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[Test]
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public void TestBeatmapComboColours()
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{
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ExposedPlayer player = null;
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ISkin gameplaySkin = null;
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IReadOnlyList<Color4> colours = null;
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AddStep("load beatmap", () => player = loadBeatmap(false, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddStep("attach skin requester", () => gameplaySkin = addSkinRequester(player));
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AddStep("retrieve combo colours", () => colours = gameplaySkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value);
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AddAssert("is beatmap colours", () => colours.SequenceEqual(TestBeatmapSkin.Colours));
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}
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[Test]
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public void TestEmptyBeatmapComboColours()
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{
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ExposedPlayer player = null;
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ISkin gameplaySkin = null;
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IReadOnlyList<Color4> colours = null;
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AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddStep("attach skin requester", () => gameplaySkin = addSkinRequester(player));
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AddStep("retrieve combo colours", () => colours = gameplaySkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value);
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AddAssert("is default skin colours", () => colours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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[Test]
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public void TestEmptyBeatmapCustomSkinColours()
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{
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ExposedPlayer player = null;
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ISkin gameplaySkin = null;
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IReadOnlyList<Color4> colours = null;
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AddStep("load no-colour beatmap", () => player = loadBeatmap(true, false));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddStep("attach skin requester", () => gameplaySkin = addSkinRequester(player));
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AddStep("retrieve combo colours", () => colours = gameplaySkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value);
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AddAssert("is custom skin colours", () => colours.SequenceEqual(TestSkin.Colours));
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}
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private ExposedPlayer loadBeatmap(bool skinHasCustomColours, bool beatmapHasCustomColours)
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{
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ExposedPlayer player;
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Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasCustomColours);
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Child = new SkinProvidingContainer(new TestSkin(skinHasCustomColours))
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.WithChild(new OsuScreenStack(player = new ExposedPlayer()) { RelativeSizeAxes = Axes.Both });
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return player;
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}
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private ISkin addSkinRequester(ExposedPlayer player)
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{
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SkinRequester skin;
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player.BeatmapSkinContainer.Add(skin = new SkinRequester());
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return skin;
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}
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private class SkinRequester : Component, ISkin
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{
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[Resolved]
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private ISkinSource skin { get; set; }
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public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
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public Texture GetTexture(string componentName) => skin.GetTexture(componentName);
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public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
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}
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private class ExposedPlayer : Player
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{
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public ExposedPlayer()
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: base(false, false)
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{
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}
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public BeatmapSkinProvidingContainer BeatmapSkinContainer => GameplayClockContainer.OfType<ScalingContainer>().First().OfType<BeatmapSkinProvidingContainer>().First();
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}
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private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly bool hasColours;
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public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
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: base(new Beatmap
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{
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BeatmapInfo =
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{
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BeatmapSet = new BeatmapSetInfo(),
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
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}, null, null, audio)
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{
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this.hasColours = hasColours;
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}
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protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
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}
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private class TestBeatmapSkin : LegacyBeatmapSkin
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{
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public static Color4[] Colours { get; } =
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{
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new Color4(50, 100, 150, 255),
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new Color4(40, 80, 120, 255),
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};
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public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
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: base(beatmap, new ResourceStore<byte[]>(), null)
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{
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if (hasColours)
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Configuration.AddComboColours(Colours);
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}
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}
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private class TestSkin : LegacySkin
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{
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public static Color4[] Colours { get; } =
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{
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new Color4(10, 100, 150, 255),
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new Color4(20, 20, 20, 255),
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};
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public TestSkin(bool hasCustomColours)
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: base(new SkinInfo(), null, null, string.Empty)
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{
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if (hasCustomColours)
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Configuration.AddComboColours(Colours);
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}
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}
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}
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}
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