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osu-lazer/osu.Game/Tests/Visual/EditorTestScene.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using JetBrains.Annotations;
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using osu.Framework.Allocation;
using osu.Framework.Testing;
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using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Tests.Visual
{
public abstract class EditorTestScene : ScreenTestScene
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{
protected Editor Editor { get; private set; }
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[BackgroundDependencyLoader]
private void load()
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{
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
}
public override void SetUpSteps()
{
base.SetUpSteps();
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AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
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}
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/// <summary>
/// Creates the ruleset for providing a corresponding beatmap to load the editor on.
/// </summary>
[NotNull]
protected abstract Ruleset CreateEditorRuleset();
protected sealed override Ruleset CreateRuleset() => CreateEditorRuleset();
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protected virtual Editor CreateEditor() => new Editor();
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}
}