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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Containers ;
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using osu.Game.Rulesets.UI ;
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using osuTK ;
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namespace osu.Game.Rulesets.Catch.UI
{
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public partial class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
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{
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private const float playfield_size_adjust = 0.8f ;
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protected override Container < Drawable > Content = > content ;
private readonly Container content ;
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public CatchPlayfieldAdjustmentContainer ( )
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{
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const float base_game_width = 1024f ;
const float base_game_height = 768f ;
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InternalChild = new Container
{
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// This container limits vertical visibility of the playfield to ensure fairness between wide and tall resolutions (i.e. tall resolutions should not see more fruits).
// Note that the container still extends across the screen horizontally, so that hit explosions at the sides of the playfield do not get cut off.
Name = "Visible area" ,
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Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
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RelativeSizeAxes = Axes . X ,
Height = base_game_height ,
Masking = true ,
Child = new Container
{
Name = "Playable area" ,
Anchor = Anchor . TopCentre ,
Origin = Anchor . TopCentre ,
// playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable.
Y = base_game_height * ( ( 1 - playfield_size_adjust ) / 4 * 3 ) ,
Size = new Vector2 ( base_game_width , base_game_height ) * playfield_size_adjust ,
Child = content = new ScalingContainer { RelativeSizeAxes = Axes . Both }
} ,
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} ;
}
/// <summary>
/// A <see cref="Container"/> which scales its content relative to a target width.
/// </summary>
private partial class ScalingContainer : Container
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{
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public ScalingContainer ( )
{
Anchor = Anchor . BottomCentre ;
Origin = Anchor . BottomCentre ;
}
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protected override void Update ( )
{
base . Update ( ) ;
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// in stable, fruit fall vertically from 100 pixels above the playfield top down to the catcher's Y position (i.e. -100 to 340),
// see: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjects/Fruits/HitCircleFruits.cs#L65
// we already have the playfield positioned similar to stable (see CatchPlayfieldAdjustmentContainer constructor),
// so we only need to increase this container's height 100 pixels above the playfield, and offset it to have the bottom at 340 rather than 384.
const float stable_fruit_start_position = - 100 ;
const float stable_catcher_y_position = 340 ;
const float playfield_v_size_adjustment = ( stable_catcher_y_position - stable_fruit_start_position ) / CatchPlayfield . HEIGHT ;
const float playfield_v_catcher_offset = stable_catcher_y_position - CatchPlayfield . HEIGHT ;
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Scale = new Vector2 ( Parent ! . ChildSize . X / CatchPlayfield . WIDTH ) ;
Position = new Vector2 ( 0f , playfield_v_catcher_offset * Scale . Y ) ;
Size = Vector2 . Divide ( new Vector2 ( 1 , playfield_v_size_adjustment ) , Scale ) ;
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}
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}
}
}