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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic ;
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using System.Linq ;
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using Humanizer ;
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using osu.Framework.Allocation ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
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using osu.Framework.Graphics.Cursor ;
using osu.Framework.Graphics.UserInterface ;
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using osu.Framework.Input ;
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using osu.Framework.Input.Bindings ;
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using osu.Framework.Input.Events ;
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using osu.Game.Graphics.UserInterface ;
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using osu.Game.Rulesets.Objects ;
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using osu.Game.Rulesets.Osu.Objects ;
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using osu.Game.Screens.Edit.Compose ;
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using osuTK ;
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using osuTK.Input ;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class PathControlPointVisualiser : CompositeDrawable , IKeyBindingHandler < PlatformAction > , IHasContextMenu
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{
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internal readonly Container < PathControlPointPiece > Pieces ;
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private readonly Slider slider ;
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private readonly bool allowSelection ;
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private InputManager inputManager ;
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[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get ; set ; }
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public PathControlPointVisualiser ( Slider slider , bool allowSelection )
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{
this . slider = slider ;
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this . allowSelection = allowSelection ;
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RelativeSizeAxes = Axes . Both ;
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InternalChild = Pieces = new Container < PathControlPointPiece > { RelativeSizeAxes = Axes . Both } ;
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}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
inputManager = GetContainingInputManager ( ) ;
}
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protected override void Update ( )
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{
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base . Update ( ) ;
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while ( slider . Path . ControlPoints . Count > Pieces . Count )
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{
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var piece = new PathControlPointPiece ( slider , Pieces . Count ) ;
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if ( allowSelection )
piece . RequestSelection = selectPiece ;
Pieces . Add ( piece ) ;
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}
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while ( slider . Path . ControlPoints . Count < Pieces . Count )
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Pieces . Remove ( Pieces [ Pieces . Count - 1 ] ) ;
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}
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protected override bool OnClick ( ClickEvent e )
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{
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foreach ( var piece in Pieces )
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piece . IsSelected . Value = false ;
return false ;
}
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public bool OnPressed ( PlatformAction action )
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{
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switch ( action . ActionMethod )
{
case PlatformActionMethod . Delete :
return deleteSelected ( ) ;
}
return false ;
}
public bool OnReleased ( PlatformAction action ) = > action . ActionMethod = = PlatformActionMethod . Delete ;
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private void selectPiece ( int index , MouseButtonEvent e )
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{
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if ( e . Button = = MouseButton . Left & & inputManager . CurrentState . Keyboard . ControlPressed )
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Pieces [ index ] . IsSelected . Toggle ( ) ;
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else
{
foreach ( var piece in Pieces )
piece . IsSelected . Value = piece . Index = = index ;
}
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}
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private bool deleteSelected ( )
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{
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List < PathControlPoint > toRemove = Pieces . Where ( p = > p . IsSelected . Value ) . Select ( p = > slider . Path . ControlPoints [ p . Index ] ) . ToList ( ) ;
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// Ensure that there are any points to be deleted
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if ( toRemove . Count = = 0 )
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return false ;
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foreach ( var c in toRemove )
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{
// The first control point in the slider must have a type, so take it from the previous "first" one
// Todo: Should be handled within SliderPath itself
if ( c = = slider . Path . ControlPoints [ 0 ] & & slider . Path . ControlPoints . Count > 1 & & slider . Path . ControlPoints [ 1 ] . Type . Value = = null )
slider . Path . ControlPoints [ 1 ] . Type . Value = slider . Path . ControlPoints [ 0 ] . Type . Value ;
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slider . Path . ControlPoints . Remove ( c ) ;
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}
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// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if ( slider . Path . ControlPoints . Count < = 1 )
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{
placementHandler ? . Delete ( slider ) ;
return true ;
}
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// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
Vector2 first = slider . Path . ControlPoints [ 0 ] . Position . Value ;
foreach ( var c in slider . Path . ControlPoints )
c . Position . Value - = first ;
slider . Position + = first ;
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// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach ( var piece in Pieces )
piece . IsSelected . Value = false ;
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return true ;
}
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public MenuItem [ ] ContextMenuItems
{
get
{
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if ( ! Pieces . Any ( p = > p . IsHovered ) )
return null ;
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int selectedPoints = Pieces . Count ( p = > p . IsSelected . Value ) ;
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if ( selectedPoints = = 0 )
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return null ;
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return new MenuItem [ ]
{
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new OsuMenuItem ( $"Delete {" control point ".ToQuantity(selectedPoints, selectedPoints > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}" , MenuItemType . Destructive , ( ) = > deleteSelected ( ) )
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} ;
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}
}
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}
}