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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osuTK ;
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using osu.Game.Rulesets.Objects.Types ;
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using System ;
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using System.Collections.Generic ;
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using System.IO ;
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using osu.Game.Beatmaps.Formats ;
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using osu.Game.Audio ;
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using System.Linq ;
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using JetBrains.Annotations ;
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using osu.Framework.Extensions.EnumExtensions ;
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using osu.Framework.Utils ;
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using osu.Game.Beatmaps.Legacy ;
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using osu.Game.Skinning ;
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using osu.Game.Utils ;
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namespace osu.Game.Rulesets.Objects.Legacy
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{
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/// <summary>
/// A HitObjectParser to parse legacy Beatmaps.
/// </summary>
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public abstract class ConvertHitObjectParser : HitObjectParser
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{
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/// <summary>
/// The offset to apply to all time values.
/// </summary>
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protected readonly double Offset ;
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/// <summary>
/// The beatmap version.
/// </summary>
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protected readonly int FormatVersion ;
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protected bool FirstObject { get ; private set ; } = true ;
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protected ConvertHitObjectParser ( double offset , int formatVersion )
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{
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Offset = offset ;
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FormatVersion = formatVersion ;
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}
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[CanBeNull]
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public override HitObject Parse ( string text )
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{
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string [ ] split = text . Split ( ',' ) ;
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Vector2 pos = new Vector2 ( ( int ) Parsing . ParseFloat ( split [ 0 ] , Parsing . MAX_COORDINATE_VALUE ) , ( int ) Parsing . ParseFloat ( split [ 1 ] , Parsing . MAX_COORDINATE_VALUE ) ) ;
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double startTime = Parsing . ParseDouble ( split [ 2 ] ) + Offset ;
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LegacyHitObjectType type = ( LegacyHitObjectType ) Parsing . ParseInt ( split [ 3 ] ) ;
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int comboOffset = ( int ) ( type & LegacyHitObjectType . ComboOffset ) > > 4 ;
type & = ~ LegacyHitObjectType . ComboOffset ;
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bool combo = type . HasFlagFast ( LegacyHitObjectType . NewCombo ) ;
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type & = ~ LegacyHitObjectType . NewCombo ;
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var soundType = ( LegacyHitSoundType ) Parsing . ParseInt ( split [ 4 ] ) ;
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var bankInfo = new SampleBankInfo ( ) ;
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HitObject result = null ;
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if ( type . HasFlagFast ( LegacyHitObjectType . Circle ) )
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{
result = CreateHit ( pos , combo , comboOffset ) ;
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if ( split . Length > 5 )
readCustomSampleBanks ( split [ 5 ] , bankInfo ) ;
}
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else if ( type . HasFlagFast ( LegacyHitObjectType . Slider ) )
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{
double? length = null ;
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int repeatCount = Parsing . ParseInt ( split [ 6 ] ) ;
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if ( repeatCount > 9000 )
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throw new FormatException ( @"Repeat count is way too high" ) ;
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// osu-stable treated the first span of the slider as a repeat, but no repeats are happening
repeatCount = Math . Max ( 0 , repeatCount - 1 ) ;
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if ( split . Length > 7 )
{
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length = Math . Max ( 0 , Parsing . ParseDouble ( split [ 7 ] , Parsing . MAX_COORDINATE_VALUE ) ) ;
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if ( length = = 0 )
length = null ;
}
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if ( split . Length > 10 )
readCustomSampleBanks ( split [ 10 ] , bankInfo ) ;
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// One node for each repeat + the start and end nodes
int nodes = repeatCount + 2 ;
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// Populate node sample bank infos with the default hit object sample bank
var nodeBankInfos = new List < SampleBankInfo > ( ) ;
for ( int i = 0 ; i < nodes ; i + + )
nodeBankInfos . Add ( bankInfo . Clone ( ) ) ;
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// Read any per-node sample banks
if ( split . Length > 9 & & split [ 9 ] . Length > 0 )
{
string [ ] sets = split [ 9 ] . Split ( '|' ) ;
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for ( int i = 0 ; i < nodes ; i + + )
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{
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if ( i > = sets . Length )
break ;
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SampleBankInfo info = nodeBankInfos [ i ] ;
readCustomSampleBanks ( sets [ i ] , info ) ;
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}
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}
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// Populate node sound types with the default hit object sound type
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var nodeSoundTypes = new List < LegacyHitSoundType > ( ) ;
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for ( int i = 0 ; i < nodes ; i + + )
nodeSoundTypes . Add ( soundType ) ;
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// Read any per-node sound types
if ( split . Length > 8 & & split [ 8 ] . Length > 0 )
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{
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string [ ] adds = split [ 8 ] . Split ( '|' ) ;
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for ( int i = 0 ; i < nodes ; i + + )
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{
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if ( i > = adds . Length )
break ;
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int . TryParse ( adds [ i ] , out int sound ) ;
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nodeSoundTypes [ i ] = ( LegacyHitSoundType ) sound ;
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}
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}
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// Generate the final per-node samples
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var nodeSamples = new List < IList < HitSampleInfo > > ( nodes ) ;
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for ( int i = 0 ; i < nodes ; i + + )
nodeSamples . Add ( convertSoundType ( nodeSoundTypes [ i ] , nodeBankInfos [ i ] ) ) ;
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result = CreateSlider ( pos , combo , comboOffset , convertPathString ( split [ 5 ] , pos ) , length , repeatCount , nodeSamples ) ;
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}
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else if ( type . HasFlagFast ( LegacyHitObjectType . Spinner ) )
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{
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double duration = Math . Max ( 0 , Parsing . ParseDouble ( split [ 5 ] ) + Offset - startTime ) ;
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result = CreateSpinner ( new Vector2 ( 512 , 384 ) / 2 , combo , comboOffset , duration ) ;
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if ( split . Length > 6 )
readCustomSampleBanks ( split [ 6 ] , bankInfo ) ;
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}
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else if ( type . HasFlagFast ( LegacyHitObjectType . Hold ) )
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{
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// Note: Hold is generated by BMS converts
double endTime = Math . Max ( startTime , Parsing . ParseDouble ( split [ 2 ] ) ) ;
if ( split . Length > 5 & & ! string . IsNullOrEmpty ( split [ 5 ] ) )
{
string [ ] ss = split [ 5 ] . Split ( ':' ) ;
endTime = Math . Max ( startTime , Parsing . ParseDouble ( ss [ 0 ] ) ) ;
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readCustomSampleBanks ( string . Join ( ':' , ss . Skip ( 1 ) ) , bankInfo ) ;
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}
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result = CreateHold ( pos , combo , comboOffset , endTime + Offset - startTime ) ;
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}
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if ( result = = null )
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throw new InvalidDataException ( $"Unknown hit object type: {split[3]}" ) ;
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result . StartTime = startTime ;
if ( result . Samples . Count = = 0 )
result . Samples = convertSoundType ( soundType , bankInfo ) ;
FirstObject = false ;
return result ;
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}
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private void readCustomSampleBanks ( string str , SampleBankInfo bankInfo )
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{
if ( string . IsNullOrEmpty ( str ) )
return ;
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string [ ] split = str . Split ( ':' ) ;
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var bank = ( LegacySampleBank ) Parsing . ParseInt ( split [ 0 ] ) ;
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var addBank = ( LegacySampleBank ) Parsing . ParseInt ( split [ 1 ] ) ;
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string stringBank = bank . ToString ( ) . ToLowerInvariant ( ) ;
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if ( stringBank = = @"none" )
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stringBank = null ;
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string stringAddBank = addBank . ToString ( ) . ToLowerInvariant ( ) ;
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if ( stringAddBank = = @"none" )
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stringAddBank = null ;
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bankInfo . BankForNormal = stringBank ;
bankInfo . BankForAdditions = string . IsNullOrEmpty ( stringAddBank ) ? stringBank : stringAddBank ;
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if ( split . Length > 2 )
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bankInfo . CustomSampleBank = Parsing . ParseInt ( split [ 2 ] ) ;
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if ( split . Length > 3 )
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bankInfo . Volume = Math . Max ( 0 , Parsing . ParseInt ( split [ 3 ] ) ) ;
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bankInfo . Filename = split . Length > 4 ? split [ 4 ] : null ;
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}
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private PathType convertPathType ( string input )
{
switch ( input [ 0 ] )
{
default :
case 'C' :
return PathType . Catmull ;
case 'B' :
return PathType . Bezier ;
case 'L' :
return PathType . Linear ;
case 'P' :
return PathType . PerfectCurve ;
}
}
/// <summary>
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/// Converts a given point string into a set of path control points.
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/// </summary>
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/// <remarks>
/// A point string takes the form: X|1:1|2:2|2:2|3:3|Y|1:1|2:2.
/// This has three segments:
/// <list type="number">
/// <item>
/// <description>X: { (1,1), (2,2) } (implicit segment)</description>
/// </item>
/// <item>
/// <description>X: { (2,2), (3,3) } (implicit segment)</description>
/// </item>
/// <item>
/// <description>Y: { (3,3), (1,1), (2, 2) } (explicit segment)</description>
/// </item>
/// </list>
/// </remarks>
/// <param name="pointString">The point string.</param>
/// <param name="offset">The positional offset to apply to the control points.</param>
/// <returns>All control points in the resultant path.</returns>
private PathControlPoint [ ] convertPathString ( string pointString , Vector2 offset )
{
// This code takes on the responsibility of handling explicit segments of the path ("X" & "Y" from above). Implicit segments are handled by calls to convertPoints().
string [ ] pointSplit = pointString . Split ( '|' ) ;
var controlPoints = new List < Memory < PathControlPoint > > ( ) ;
int startIndex = 0 ;
int endIndex = 0 ;
bool first = true ;
while ( + + endIndex < pointSplit . Length )
{
// Keep incrementing endIndex while it's not the start of a new segment (indicated by having a type descriptor of length 1).
if ( pointSplit [ endIndex ] . Length > 1 )
continue ;
// Multi-segmented sliders DON'T contain the end point as part of the current segment as it's assumed to be the start of the next segment.
// The start of the next segment is the index after the type descriptor.
string endPoint = endIndex < pointSplit . Length - 1 ? pointSplit [ endIndex + 1 ] : null ;
controlPoints . AddRange ( convertPoints ( pointSplit . AsMemory ( ) . Slice ( startIndex , endIndex - startIndex ) , endPoint , first , offset ) ) ;
startIndex = endIndex ;
first = false ;
}
if ( endIndex > startIndex )
controlPoints . AddRange ( convertPoints ( pointSplit . AsMemory ( ) . Slice ( startIndex , endIndex - startIndex ) , null , first , offset ) ) ;
return mergePointsLists ( controlPoints ) ;
}
/// <summary>
/// Converts a given point list into a set of path segments.
/// </summary>
/// <param name="points">The point list.</param>
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/// <param name="endPoint">Any extra endpoint to consider as part of the points. This will NOT be returned.</param>
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/// <param name="first">Whether this is the first segment in the set. If <c>true</c> the first of the returned segments will contain a zero point.</param>
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/// <param name="offset">The positional offset to apply to the control points.</param>
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/// <returns>The set of points contained by <paramref name="points"/> as one or more segments of the path, prepended by an extra zero point if <paramref name="first"/> is <c>true</c>.</returns>
private IEnumerable < Memory < PathControlPoint > > convertPoints ( ReadOnlyMemory < string > points , string endPoint , bool first , Vector2 offset )
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{
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PathType type = convertPathType ( points . Span [ 0 ] ) ;
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int readOffset = first ? 1 : 0 ; // First control point is zero for the first segment.
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int readablePoints = points . Length - 1 ; // Total points readable from the base point span.
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int endPointLength = endPoint ! = null ? 1 : 0 ; // Extra length if an endpoint is given that lies outside the base point span.
var vertices = new PathControlPoint [ readOffset + readablePoints + endPointLength ] ;
// Fill any non-read points.
for ( int i = 0 ; i < readOffset ; i + + )
vertices [ i ] = new PathControlPoint ( ) ;
// Parse into control points.
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for ( int i = 1 ; i < points . Length ; i + + )
readPoint ( points . Span [ i ] , offset , out vertices [ readOffset + i - 1 ] ) ;
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// If an endpoint is given, add it to the end.
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if ( endPoint ! = null )
readPoint ( endPoint , offset , out vertices [ ^ 1 ] ) ;
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// Edge-case rules (to match stable).
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if ( type = = PathType . PerfectCurve )
{
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if ( vertices . Length ! = 3 )
type = PathType . Bezier ;
else if ( isLinear ( vertices ) )
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{
// osu-stable special-cased colinear perfect curves to a linear path
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type = PathType . Linear ;
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}
}
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// The first control point must have a definite type.
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vertices [ 0 ] . Type = type ;
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// A path can have multiple implicit segments of the same type if there are two sequential control points with the same position.
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// To handle such cases, this code may return multiple path segments with the final control point in each segment having a non-null type.
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// For the point string X|1:1|2:2|2:2|3:3, this code returns the segments:
// X: { (1,1), (2, 2) }
// X: { (3, 3) }
// Note: (2, 2) is not returned in the second segments, as it is implicit in the path.
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int startIndex = 0 ;
int endIndex = 0 ;
while ( + + endIndex < vertices . Length - endPointLength )
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{
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// Keep incrementing while an implicit segment doesn't need to be started.
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if ( vertices [ endIndex ] . Position ! = vertices [ endIndex - 1 ] . Position )
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continue ;
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// Legacy Catmull sliders don't support multiple segments, so adjacent Catmull segments should be treated as a single one.
// Importantly, this is not applied to the first control point, which may duplicate the slider path's position
// resulting in a duplicate (0,0) control point in the resultant list.
if ( type = = PathType . Catmull & & endIndex > 1 & & FormatVersion < LegacyBeatmapEncoder . FIRST_LAZER_VERSION )
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continue ;
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// The last control point of each segment is not allowed to start a new implicit segment.
if ( endIndex = = vertices . Length - endPointLength - 1 )
continue ;
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// Force a type on the last point, and return the current control point set as a segment.
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vertices [ endIndex - 1 ] . Type = type ;
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yield return vertices . AsMemory ( ) . Slice ( startIndex , endIndex - startIndex ) ;
// Skip the current control point - as it's the same as the one that's just been returned.
startIndex = endIndex + 1 ;
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}
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if ( endIndex > startIndex )
yield return vertices . AsMemory ( ) . Slice ( startIndex , endIndex - startIndex ) ;
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static void readPoint ( string value , Vector2 startPos , out PathControlPoint point )
{
string [ ] vertexSplit = value . Split ( ':' ) ;
Vector2 pos = new Vector2 ( ( int ) Parsing . ParseDouble ( vertexSplit [ 0 ] , Parsing . MAX_COORDINATE_VALUE ) , ( int ) Parsing . ParseDouble ( vertexSplit [ 1 ] , Parsing . MAX_COORDINATE_VALUE ) ) - startPos ;
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point = new PathControlPoint { Position = pos } ;
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}
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static bool isLinear ( PathControlPoint [ ] p ) = > Precision . AlmostEquals ( 0 , ( p [ 1 ] . Position . Y - p [ 0 ] . Position . Y ) * ( p [ 2 ] . Position . X - p [ 0 ] . Position . X )
- ( p [ 1 ] . Position . X - p [ 0 ] . Position . X ) * ( p [ 2 ] . Position . Y - p [ 0 ] . Position . Y ) ) ;
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}
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private PathControlPoint [ ] mergePointsLists ( List < Memory < PathControlPoint > > controlPointList )
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{
int totalCount = 0 ;
foreach ( var arr in controlPointList )
totalCount + = arr . Length ;
var mergedArray = new PathControlPoint [ totalCount ] ;
var mergedArrayMemory = mergedArray . AsMemory ( ) ;
int copyIndex = 0 ;
foreach ( var arr in controlPointList )
{
arr . CopyTo ( mergedArrayMemory . Slice ( copyIndex ) ) ;
copyIndex + = arr . Length ;
}
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return mergedArray ;
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}
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/// <summary>
/// Creates a legacy Hit-type hit object.
/// </summary>
/// <param name="position">The position of the hit object.</param>
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
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/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
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/// <returns>The hit object.</returns>
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protected abstract HitObject CreateHit ( Vector2 position , bool newCombo , int comboOffset ) ;
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/// <summary>
/// Creats a legacy Slider-type hit object.
/// </summary>
/// <param name="position">The position of the hit object.</param>
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
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/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
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/// <param name="controlPoints">The slider control points.</param>
/// <param name="length">The slider length.</param>
/// <param name="repeatCount">The slider repeat count.</param>
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/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
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/// <returns>The hit object.</returns>
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protected abstract HitObject CreateSlider ( Vector2 position , bool newCombo , int comboOffset , PathControlPoint [ ] controlPoints , double? length , int repeatCount ,
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IList < IList < HitSampleInfo > > nodeSamples ) ;
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/// <summary>
/// Creates a legacy Spinner-type hit object.
/// </summary>
/// <param name="position">The position of the hit object.</param>
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/// <param name="newCombo">Whether the hit object creates a new combo.</param>
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
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/// <param name="duration">The spinner duration.</param>
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/// <returns>The hit object.</returns>
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protected abstract HitObject CreateSpinner ( Vector2 position , bool newCombo , int comboOffset , double duration ) ;
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/// <summary>
/// Creates a legacy Hold-type hit object.
/// </summary>
/// <param name="position">The position of the hit object.</param>
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
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/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
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/// <param name="duration">The hold duration.</param>
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protected abstract HitObject CreateHold ( Vector2 position , bool newCombo , int comboOffset , double duration ) ;
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private List < HitSampleInfo > convertSoundType ( LegacyHitSoundType type , SampleBankInfo bankInfo )
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{
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var soundTypes = new List < HitSampleInfo > ( ) ;
if ( string . IsNullOrEmpty ( bankInfo . Filename ) )
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{
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soundTypes . Add ( new LegacyHitSampleInfo ( HitSampleInfo . HIT_NORMAL , bankInfo . BankForNormal , bankInfo . Volume , bankInfo . CustomSampleBank ,
// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
type ! = LegacyHitSoundType . None & & ! type . HasFlagFast ( LegacyHitSoundType . Normal ) ) ) ;
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}
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else
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{
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// Todo: This should set the normal SampleInfo if the specified sample file isn't found, but that's a pretty edge-case scenario
soundTypes . Add ( new FileHitSampleInfo ( bankInfo . Filename , bankInfo . Volume ) ) ;
}
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if ( type . HasFlagFast ( LegacyHitSoundType . Finish ) )
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soundTypes . Add ( new LegacyHitSampleInfo ( HitSampleInfo . HIT_FINISH , bankInfo . BankForAdditions , bankInfo . Volume , bankInfo . CustomSampleBank ) ) ;
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if ( type . HasFlagFast ( LegacyHitSoundType . Whistle ) )
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soundTypes . Add ( new LegacyHitSampleInfo ( HitSampleInfo . HIT_WHISTLE , bankInfo . BankForAdditions , bankInfo . Volume , bankInfo . CustomSampleBank ) ) ;
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if ( type . HasFlagFast ( LegacyHitSoundType . Clap ) )
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soundTypes . Add ( new LegacyHitSampleInfo ( HitSampleInfo . HIT_CLAP , bankInfo . BankForAdditions , bankInfo . Volume , bankInfo . CustomSampleBank ) ) ;
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return soundTypes ;
}
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private class SampleBankInfo
{
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/// <summary>
/// An optional overriding filename which causes all bank/sample specifications to be ignored.
/// </summary>
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public string Filename ;
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/// <summary>
/// The bank identifier to use for the base ("hitnormal") sample.
/// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate.
/// </summary>
public string BankForNormal ;
/// <summary>
/// The bank identifier to use for additions ("hitwhistle", "hitfinish", "hitclap").
/// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate.
/// </summary>
public string BankForAdditions ;
/// <summary>
/// Hit sample volume (0-100).
/// See <see cref="HitSampleInfo.Volume"/>.
/// </summary>
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public int Volume ;
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/// <summary>
/// The index of the custom sample bank. Is only used if 2 or above for "reasons".
/// This will add a suffix to lookups, allowing extended bank lookups (ie. "normal-hitnormal-2").
/// See <see cref="HitSampleInfo.Suffix"/>.
/// </summary>
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public int CustomSampleBank ;
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public SampleBankInfo Clone ( ) = > ( SampleBankInfo ) MemberwiseClone ( ) ;
}
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#nullable enable
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public class LegacyHitSampleInfo : HitSampleInfo , IEquatable < LegacyHitSampleInfo >
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{
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public readonly int CustomSampleBank ;
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/// <summary>
/// Whether this hit sample is layered.
/// </summary>
/// <remarks>
/// Layered hit samples are automatically added in all modes (except osu!mania), but can be disabled
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/// using the <see cref="SkinConfiguration.LegacySetting.LayeredHitSounds"/> skin config option.
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/// </remarks>
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public readonly bool IsLayered ;
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public LegacyHitSampleInfo ( string name , string? bank = null , int volume = 0 , int customSampleBank = 0 , bool isLayered = false )
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: base ( name , bank , customSampleBank > = 2 ? customSampleBank . ToString ( ) : null , volume )
{
CustomSampleBank = customSampleBank ;
IsLayered = isLayered ;
}
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public sealed override HitSampleInfo With ( Optional < string > newName = default , Optional < string? > newBank = default , Optional < string? > newSuffix = default , Optional < int > newVolume = default )
= > With ( newName , newBank , newVolume ) ;
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public virtual LegacyHitSampleInfo With ( Optional < string > newName = default , Optional < string? > newBank = default , Optional < int > newVolume = default ,
Optional < int > newCustomSampleBank = default ,
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Optional < bool > newIsLayered = default )
= > new LegacyHitSampleInfo ( newName . GetOr ( Name ) , newBank . GetOr ( Bank ) , newVolume . GetOr ( Volume ) , newCustomSampleBank . GetOr ( CustomSampleBank ) , newIsLayered . GetOr ( IsLayered ) ) ;
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public bool Equals ( LegacyHitSampleInfo ? other )
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// The additions to equality checks here are *required* to ensure that pooling works correctly.
// Of note, `IsLayered` may cause the usage of `SampleVirtual` instead of an actual sample (in cases playback is not required).
// Removing it would cause samples which may actually require playback to potentially source for a `SampleVirtual` sample pool.
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= > base . Equals ( other ) & & CustomSampleBank = = other . CustomSampleBank & & IsLayered = = other . IsLayered ;
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public override bool Equals ( object? obj )
= > obj is LegacyHitSampleInfo other & & Equals ( other ) ;
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public override int GetHashCode ( ) = > HashCode . Combine ( base . GetHashCode ( ) , CustomSampleBank , IsLayered ) ;
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}
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private class FileHitSampleInfo : LegacyHitSampleInfo , IEquatable < FileHitSampleInfo >
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{
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public readonly string Filename ;
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public FileHitSampleInfo ( string filename , int volume )
// Force CSS=1 to make sure that the LegacyBeatmapSkin does not fall back to the user skin.
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// Note that this does not change the lookup names, as they are overridden locally.
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: base ( string . Empty , customSampleBank : 1 , volume : volume )
{
Filename = filename ;
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}
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public override IEnumerable < string > LookupNames = > new [ ]
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{
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Filename ,
Path . ChangeExtension ( Filename , null )
} ;
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public sealed override LegacyHitSampleInfo With ( Optional < string > newName = default , Optional < string? > newBank = default , Optional < int > newVolume = default ,
Optional < int > newCustomSampleBank = default ,
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Optional < bool > newIsLayered = default )
= > new FileHitSampleInfo ( Filename , newVolume . GetOr ( Volume ) ) ;
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public bool Equals ( FileHitSampleInfo ? other )
= > base . Equals ( other ) & & Filename = = other . Filename ;
public override bool Equals ( object? obj )
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= > obj is FileHitSampleInfo other & & Equals ( other ) ;
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public override int GetHashCode ( ) = > HashCode . Combine ( base . GetHashCode ( ) , Filename ) ;
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}
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#nullable disable
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}
}