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Add combo offset to ConvertHitObjectParser
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ce77473910
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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{
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}
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protected override HitObject CreateHit(Vector2 position, bool newCombo)
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protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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{
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return new ConvertHit
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{
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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{
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return new ConvertSlider
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{
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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};
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}
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protected override HitObject CreateSpinner(Vector2 position, double endTime)
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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return new ConvertSpinner
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{
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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};
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}
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protected override HitObject CreateHold(Vector2 position, bool newCombo, double endTime)
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protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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return null;
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}
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@ -43,8 +43,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
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Vector2 pos = new Vector2((int)Convert.ToSingle(split[0], CultureInfo.InvariantCulture), (int)Convert.ToSingle(split[1], CultureInfo.InvariantCulture));
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ConvertHitObjectType type = (ConvertHitObjectType)int.Parse(split[3]) & ~ConvertHitObjectType.ColourHax;
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ConvertHitObjectType type = (ConvertHitObjectType)int.Parse(split[3]) & ~ConvertHitObjectType.ComboOffset;
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bool combo = type.HasFlag(ConvertHitObjectType.NewCombo);
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int comboOffset = (int)(type & ConvertHitObjectType.ComboOffset) >> 4;
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type &= ~ConvertHitObjectType.NewCombo;
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var soundType = (LegacySoundType)int.Parse(split[4]);
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@ -54,7 +57,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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if (type.HasFlag(ConvertHitObjectType.Circle))
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{
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result = CreateHit(pos, combo);
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result = CreateHit(pos, combo, comboOffset);
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if (split.Length > 5)
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readCustomSampleBanks(split[5], bankInfo);
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@ -159,11 +162,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
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for (int i = 0; i < nodes; i++)
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nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
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result = CreateSlider(pos, combo, points, length, curveType, repeatCount, nodeSamples);
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result = CreateSlider(pos, combo, comboOffset, points, length, curveType, repeatCount, nodeSamples);
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}
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else if (type.HasFlag(ConvertHitObjectType.Spinner))
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{
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result = CreateSpinner(new Vector2(512, 384) / 2, Convert.ToDouble(split[5], CultureInfo.InvariantCulture) + Offset);
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result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, Convert.ToDouble(split[5], CultureInfo.InvariantCulture) + Offset);
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if (split.Length > 6)
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readCustomSampleBanks(split[6], bankInfo);
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@ -181,7 +184,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
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}
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result = CreateHold(pos, combo, endTime + Offset);
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result = CreateHold(pos, combo, comboOffset, endTime + Offset);
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}
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if (result == null)
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@ -232,37 +235,42 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// </summary>
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/// <param name="position">The position of the hit object.</param>
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/// <param name="newCombo">Whether the hit object creates a new combo.</param>
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/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
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/// <returns>The hit object.</returns>
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protected abstract HitObject CreateHit(Vector2 position, bool newCombo);
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protected abstract HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset);
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/// <summary>
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/// Creats a legacy Slider-type hit object.
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/// </summary>
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/// <param name="position">The position of the hit object.</param>
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/// <param name="newCombo">Whether the hit object creates a new combo.</param>
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/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
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/// <param name="controlPoints">The slider control points.</param>
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/// <param name="length">The slider length.</param>
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/// <param name="curveType">The slider curve type.</param>
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/// <param name="repeatCount">The slider repeat count.</param>
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/// <param name="repeatSamples">The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider.</param>
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/// <returns>The hit object.</returns>
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protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples);
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protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples);
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/// <summary>
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/// Creates a legacy Spinner-type hit object.
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/// </summary>
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/// <param name="position">The position of the hit object.</param>
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/// <param name="newCombo">Whether the hit object creates a new combo.</param>
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/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
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/// <param name="endTime">The spinner end time.</param>
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/// <returns>The hit object.</returns>
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protected abstract HitObject CreateSpinner(Vector2 position, double endTime);
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protected abstract HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime);
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/// <summary>
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/// Creates a legacy Hold-type hit object.
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/// </summary>
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/// <param name="position">The position of the hit object.</param>
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/// <param name="newCombo">Whether the hit object creates a new combo.</param>
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/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
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/// <param name="endTime">The hold end time.</param>
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protected abstract HitObject CreateHold(Vector2 position, bool newCombo, double endTime);
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protected abstract HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime);
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private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
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{
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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Slider = 1 << 1,
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NewCombo = 1 << 2,
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Spinner = 1 << 3,
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ColourHax = 112,
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ComboOffset = 1 << 4 | 1 << 5 | 1 << 6,
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Hold = 1 << 7
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}
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}
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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{
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}
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protected override HitObject CreateHit(Vector2 position, bool newCombo)
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protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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{
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return new ConvertHit
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{
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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{
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return new ConvertSlider
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{
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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};
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}
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protected override HitObject CreateSpinner(Vector2 position, double endTime)
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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return new ConvertSpinner
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{
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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};
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}
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protected override HitObject CreateHold(Vector2 position, bool newCombo, double endTime)
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protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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return new ConvertHold
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{
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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{
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}
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protected override HitObject CreateHit(Vector2 position, bool newCombo)
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protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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{
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return new ConvertHit
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{
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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{
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return new ConvertSlider
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{
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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};
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}
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protected override HitObject CreateSpinner(Vector2 position, double endTime)
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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return new ConvertSpinner
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{
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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};
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}
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protected override HitObject CreateHold(Vector2 position, bool newCombo, double endTime)
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protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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return null;
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}
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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}
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protected override HitObject CreateHit(Vector2 position, bool newCombo)
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protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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{
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return new ConvertHit
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{
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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{
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return new ConvertSlider
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{
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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};
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}
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protected override HitObject CreateSpinner(Vector2 position, double endTime)
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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return new ConvertSpinner
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{
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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};
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}
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protected override HitObject CreateHold(Vector2 position, bool newCombo, double endTime)
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protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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return null;
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}
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