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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using System.Collections.Generic;
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using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Timing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSkinFallbacks : TestSceneOsuPlayer
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{
private readonly TestSource testUserSkin;
private readonly TestSource testBeatmapSkin;
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public TestSceneSkinFallbacks()
{
testUserSkin = new TestSource("user");
testBeatmapSkin = new TestSource("beatmap");
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}
[Test]
public void TestBeatmapSkinDefault()
{
AddStep("enable user provider", () => testUserSkin.Enabled = true);
AddStep("enable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, true));
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checkNextHitObject("beatmap");
AddStep("disable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, false));
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checkNextHitObject("user");
AddStep("disable user provider", () => testUserSkin.Enabled = false);
checkNextHitObject(null);
}
[Test]
public void TestBeatmapColourDefault()
{
AddStep("enable user provider", () => testUserSkin.Enabled = true);
AddStep("enable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, true));
AddStep("enable beatmap colours", () => LocalConfig.SetValue(OsuSetting.BeatmapColours, true));
checkNextHitObject("beatmap");
AddStep("enable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, true));
AddStep("disable beatmap colours", () => LocalConfig.SetValue(OsuSetting.BeatmapColours, false));
checkNextHitObject("beatmap");
AddStep("disable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, false));
AddStep("enable beatmap colours", () => LocalConfig.SetValue(OsuSetting.BeatmapColours, true));
checkNextHitObject("user");
AddStep("disable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, false));
AddStep("disable beatmap colours", () => LocalConfig.SetValue(OsuSetting.BeatmapColours, false));
checkNextHitObject("user");
AddStep("disable user provider", () => testUserSkin.Enabled = false);
checkNextHitObject(null);
}
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private void checkNextHitObject(string skin) =>
AddUntilStep($"check skin from {skin}", () =>
{
var firstObject = Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType<DrawableHitCircle>().FirstOrDefault();
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if (firstObject == null)
return false;
var skinnable = firstObject.ApproachCircle;
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if (skin == null && skinnable?.Drawable is DefaultApproachCircle)
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// check for default skin provider
return true;
var text = skinnable?.Drawable as SpriteText;
return text?.Text == skin;
});
[Resolved]
private AudioManager audio { get; set; }
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, audio, testBeatmapSkin);
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public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly ISkinSource skin;
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public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
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: base(beatmap, storyboard, frameBasedClock, audio)
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{
this.skin = skin;
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}
protected override ISkin GetSkin() => skin;
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}
public class SkinProvidingPlayer : TestPlayer
{
private readonly TestSource userSkin;
public SkinProvidingPlayer(TestSource userSkin)
{
this.userSkin = userSkin;
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<ISkinSource>(userSkin);
return dependencies;
}
}
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public class TestSource : ISkinSource
{
private readonly string identifier;
public TestSource(string identifier)
{
this.identifier = identifier;
}
public Drawable GetDrawableComponent(ISkinComponent component)
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{
if (!enabled) return null;
if (component is OsuSkinComponent osuComponent && osuComponent.Component == OsuSkinComponents.SliderBody)
return null;
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return new OsuSpriteText
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{
Text = identifier,
Font = OsuFont.Default.With(size: 30),
};
}
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
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public ISample GetSample(ISampleInfo sampleInfo) => null;
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
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public IEnumerable<ISkin> AllSources => new[] { this };
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public event Action SourceChanged;
private bool enabled = true;
public bool Enabled
{
get => enabled;
set
{
if (value == enabled)
return;
enabled = value;
SourceChanged?.Invoke();
}
}
}
}
}