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osu-lazer/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual
{
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public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler
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{
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protected readonly Container HitObjectContainer;
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protected PlacementBlueprint CurrentBlueprint { get; private set; }
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protected PlacementBlueprintTestScene()
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{
base.Content.Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock())));
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}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs(new EditorClock());
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var playable = GetPlayableBeatmap();
dependencies.CacheAs(new EditorBeatmap(playable));
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return dependencies;
}
protected virtual IBeatmap GetPlayableBeatmap()
{
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
playable.Difficulty.CircleSize = 2;
return playable;
}
protected override void LoadComplete()
{
base.LoadComplete();
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ResetPlacement();
}
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public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject, bool commit)
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{
if (commit)
AddHitObject(CreateHitObject(hitObject));
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ResetPlacement();
}
protected void ResetPlacement()
{
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if (CurrentBlueprint != null)
Remove(CurrentBlueprint);
Add(CurrentBlueprint = CreateBlueprint());
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}
public void Delete(HitObject hitObject)
{
}
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protected override void Update()
{
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base.Update();
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CurrentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(CurrentBlueprint));
}
protected virtual SnapResult SnapForBlueprint(PlacementBlueprint blueprint) =>
new SnapResult(InputManager.CurrentState.Mouse.Position, null);
public override void Add(Drawable drawable)
{
base.Add(drawable);
if (drawable is PlacementBlueprint blueprint)
{
blueprint.Show();
blueprint.UpdateTimeAndPosition(SnapForBlueprint(blueprint));
}
}
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protected virtual void AddHitObject(DrawableHitObject hitObject) => HitObjectContainer.Add(hitObject);
protected virtual Container CreateHitObjectContainer() => new Container { RelativeSizeAxes = Axes.Both };
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protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
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protected abstract PlacementBlueprint CreateBlueprint();
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}
}