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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
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using System.Linq ;
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using osu.Game.Beatmaps ;
using osu.Game.Rulesets.Edit ;
using osu.Game.Rulesets.Edit.Tools ;
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using osu.Game.Rulesets.Mods ;
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using osu.Game.Rulesets.Objects ;
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using osu.Game.Rulesets.Objects.Drawables ;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles ;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders ;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners ;
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using osu.Game.Rulesets.Osu.Objects ;
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using osu.Game.Rulesets.Osu.Objects.Drawables ;
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using osu.Game.Rulesets.UI ;
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using osu.Game.Screens.Edit.Compose.Components ;
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namespace osu.Game.Rulesets.Osu.Edit
{
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public class OsuHitObjectComposer : HitObjectComposer < OsuHitObject >
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{
public OsuHitObjectComposer ( Ruleset ruleset )
: base ( ruleset )
{
}
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protected override DrawableRuleset < OsuHitObject > CreateDrawableRuleset ( Ruleset ruleset , IBeatmap beatmap , IReadOnlyList < Mod > mods = null )
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= > new DrawableOsuEditRuleset ( ruleset , beatmap , mods ) ;
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protected override IReadOnlyList < HitObjectCompositionTool > CompositionTools = > new HitObjectCompositionTool [ ]
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{
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new HitCircleCompositionTool ( ) ,
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new SliderCompositionTool ( ) ,
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new SpinnerCompositionTool ( )
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} ;
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public override SelectionHandler CreateSelectionHandler ( ) = > new OsuSelectionHandler ( ) ;
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public override SelectionBlueprint CreateBlueprintFor ( DrawableHitObject hitObject )
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{
switch ( hitObject )
{
case DrawableHitCircle circle :
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return new HitCircleSelectionBlueprint ( circle ) ;
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case DrawableSlider slider :
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return new SliderSelectionBlueprint ( slider ) ;
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case DrawableSpinner spinner :
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return new SpinnerSelectionBlueprint ( spinner ) ;
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}
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return base . CreateBlueprintFor ( hitObject ) ;
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}
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protected override DistanceSnapGrid CreateDistanceSnapGrid ( IEnumerable < HitObject > selectedHitObjects )
{
var objects = selectedHitObjects . ToList ( ) ;
if ( objects . Count = = 0 )
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return createGrid ( h = > h . StartTime < = EditorClock . CurrentTime ) ;
double minTime = objects . Min ( h = > h . StartTime ) ;
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return createGrid ( h = > h . StartTime < minTime , objects . Count + 1 ) ;
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}
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/// <summary>
/// Creates a grid from the last <see cref="HitObject"/> matching a predicate to a target <see cref="HitObject"/>.
/// </summary>
/// <param name="sourceSelector">A predicate that matches <see cref="HitObject"/>s where the grid can start from.
/// Only the last <see cref="HitObject"/> matching the predicate is used.</param>
/// <param name="targetOffset">An offset from the <see cref="HitObject"/> selected via <paramref name="sourceSelector"/> at which the grid should stop.</param>
/// <returns>The <see cref="OsuDistanceSnapGrid"/> from a selected <see cref="HitObject"/> to a target <see cref="HitObject"/>.</returns>
private OsuDistanceSnapGrid createGrid ( Func < HitObject , bool > sourceSelector , int targetOffset = 1 )
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{
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if ( targetOffset < 1 ) throw new ArgumentOutOfRangeException ( nameof ( targetOffset ) ) ;
int sourceIndex = - 1 ;
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for ( int i = 0 ; i < EditorBeatmap . HitObjects . Count ; i + + )
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{
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if ( ! sourceSelector ( EditorBeatmap . HitObjects [ i ] ) )
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break ;
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sourceIndex = i ;
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}
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if ( sourceIndex = = - 1 )
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return null ;
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OsuHitObject sourceObject = EditorBeatmap . HitObjects [ sourceIndex ] ;
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int targetIndex = sourceIndex + targetOffset ;
OsuHitObject targetObject = null ;
// Keep advancing the target object while its start time falls before the end time of the source object
while ( true )
{
if ( targetIndex > = EditorBeatmap . HitObjects . Count )
break ;
if ( EditorBeatmap . HitObjects [ targetIndex ] . StartTime > = sourceObject . GetEndTime ( ) )
{
targetObject = EditorBeatmap . HitObjects [ targetIndex ] ;
break ;
}
targetIndex + + ;
}
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return new OsuDistanceSnapGrid ( sourceObject , targetObject ) ;
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}
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}
}