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osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs

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2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
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using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
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{
public OsuHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
=> new OsuEditRulesetContainer(ruleset, beatmap);
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
new HitCircleCompositionTool(),
new SliderCompositionTool(),
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new SpinnerCompositionTool()
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};
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
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public override SelectionBlueprint CreateMaskFor(DrawableHitObject hitObject)
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{
switch (hitObject)
{
case DrawableHitCircle circle:
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return new HitCircleSelectionBlueprint(circle);
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case DrawableSlider slider:
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return new SliderSelectionBlueprint(slider);
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case DrawableSpinner spinner:
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return new SpinnerSelectionBlueprint(spinner);
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}
return base.CreateMaskFor(hitObject);
}
}
}