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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
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using System.Drawing ;
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using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
using osu.Framework.Configuration ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Game.Graphics.UserInterface ;
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using osu.Game.Graphics.UserInterfaceV2 ;
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using osu.Game.Online.API ;
using osu.Game.Overlays ;
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using osu.Game.Rulesets ;
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using osu.Game.Tournament.IPC ;
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using osuTK ;
using osuTK.Graphics ;
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namespace osu.Game.Tournament.Screens
{
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public class SetupScreen : TournamentScreen , IProvideVideo
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{
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private FillFlowContainer fillFlow ;
private LoginOverlay loginOverlay ;
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private ResolutionSelector resolution ;
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[Resolved]
private MatchIPCInfo ipc { get ; set ; }
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[Resolved]
private IAPIProvider api { get ; set ; }
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[Resolved]
private RulesetStore rulesets { get ; set ; }
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private Bindable < Size > windowSize ;
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[BackgroundDependencyLoader]
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private void load ( FrameworkConfigManager frameworkConfig )
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{
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windowSize = frameworkConfig . GetBindable < Size > ( FrameworkSetting . WindowedSize ) ;
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InternalChild = fillFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes . X ,
AutoSizeAxes = Axes . Y ,
Direction = FillDirection . Vertical ,
Padding = new MarginPadding ( 10 ) ,
Spacing = new Vector2 ( 10 ) ,
} ;
api . LocalUser . BindValueChanged ( _ = > Schedule ( reload ) ) ;
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reload ( ) ;
}
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[Resolved]
private Framework . Game game { get ; set ; }
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private void reload ( )
{
var fileBasedIpc = ipc as FileBasedIPC ;
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fillFlow . Children = new Drawable [ ]
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{
new ActionableInfo
{
Label = "Current IPC source" ,
ButtonText = "Refresh" ,
Action = ( ) = >
{
fileBasedIpc ? . LocateStableStorage ( ) ;
reload ( ) ;
} ,
Value = fileBasedIpc ? . Storage ? . GetFullPath ( string . Empty ) ? ? "Not found" ,
Failing = fileBasedIpc ? . Storage = = null ,
Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation, and that it is registered as the default osu! install."
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} ,
new ActionableInfo
{
Label = "Current User" ,
ButtonText = "Change Login" ,
Action = ( ) = >
{
api . Logout ( ) ;
if ( loginOverlay = = null )
{
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AddInternal ( loginOverlay = new LoginOverlay
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{
Anchor = Anchor . TopRight ,
Origin = Anchor . TopRight ,
} ) ;
}
loginOverlay . State . Value = Visibility . Visible ;
} ,
Value = api ? . LocalUser . Value . Username ,
Failing = api ? . IsLoggedIn ! = true ,
Description = "In order to access the API and display metadata, a login is required."
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} ,
new LabelledDropdown < RulesetInfo >
{
Label = "Ruleset" ,
Description = "Decides what stats are displayed and which ranks are retrieved for players" ,
Items = rulesets . AvailableRulesets ,
Current = LadderInfo . Ruleset ,
} ,
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resolution = new ResolutionSelector
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{
Label = "Stream area resolution" ,
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ButtonText = "Set height" ,
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Action = height = >
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{
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windowSize . Value = new Size ( ( int ) ( height * aspect_ratio / TournamentSceneManager . STREAM_AREA_WIDTH * TournamentSceneManager . REQUIRED_WIDTH ) , height ) ;
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}
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} ,
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} ;
}
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private const float aspect_ratio = 16f / 9f ;
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protected override void Update ( )
{
base . Update ( ) ;
resolution . Value = $"{ScreenSpaceDrawQuad.Width:N0}x{ScreenSpaceDrawQuad.Height:N0}" ;
}
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public class LabelledDropdown < T > : LabelledComponent < OsuDropdown < T > , T >
{
public LabelledDropdown ( )
: base ( true )
{
}
public IEnumerable < T > Items
{
get = > Component . Items ;
set = > Component . Items = value ;
}
protected override OsuDropdown < T > CreateComponent ( ) = > new OsuDropdown < T >
{
RelativeSizeAxes = Axes . X ,
Width = 0.5f ,
} ;
}
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private class ActionableInfo : LabelledDrawable < Drawable >
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{
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private OsuButton button ;
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public ActionableInfo ( )
: base ( true )
{
}
public string ButtonText
{
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set = > button . Text = value ;
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}
public string Value
{
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set = > valueText . Text = value ;
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}
public bool Failing
{
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set = > valueText . Colour = value ? Color4 . Red : Color4 . White ;
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}
public Action Action ;
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private TournamentSpriteText valueText ;
protected FillFlowContainer FlowContainer ;
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protected override Drawable CreateComponent ( ) = > new Container
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{
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AutoSizeAxes = Axes . Y ,
RelativeSizeAxes = Axes . X ,
Children = new Drawable [ ]
{
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valueText = new TournamentSpriteText
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{
Anchor = Anchor . CentreLeft ,
Origin = Anchor . CentreLeft ,
} ,
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FlowContainer = new FillFlowContainer
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{
Anchor = Anchor . CentreRight ,
Origin = Anchor . CentreRight ,
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AutoSizeAxes = Axes . Both ,
Spacing = new Vector2 ( 10 , 0 ) ,
Children = new Drawable [ ]
{
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button = new TriangleButton
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{
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Size = new Vector2 ( 100 , 40 ) ,
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Action = ( ) = > Action ? . Invoke ( )
}
}
}
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}
} ;
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}
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private class ResolutionSelector : ActionableInfo
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{
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private const int minimum_window_height = 480 ;
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private const int maximum_window_height = 2160 ;
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public new Action < int > Action ;
private OsuNumberBox numberBox ;
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protected override Drawable CreateComponent ( )
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{
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var drawable = base . CreateComponent ( ) ;
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FlowContainer . Insert ( - 1 , numberBox = new OsuNumberBox
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{
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Text = "1080" ,
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Width = 100
} ) ;
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base . Action = ( ) = >
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{
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if ( string . IsNullOrEmpty ( numberBox . Text ) )
return ;
// box contains text
if ( ! int . TryParse ( numberBox . Text , out var number ) )
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{
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// at this point, the only reason we can arrive here is if the input number was too big to parse into an int
// so clamp to max allowed value
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number = maximum_window_height ;
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}
else
{
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number = Math . Clamp ( number , minimum_window_height , maximum_window_height ) ;
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}
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// in case number got clamped, reset number in numberBox
numberBox . Text = number . ToString ( ) ;
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Action ? . Invoke ( number ) ;
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} ;
return drawable ;
}
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}
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}
}