2024-07-23 19:05:14 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens.Play.HUD;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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2024-07-24 12:39:36 +08:00
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using osuTK;
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namespace osu.Game.Skinning
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{
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public partial class LegacyKeyCounterDisplay : KeyCounterDisplay
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{
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private const float key_transition_time = 100;
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protected override FillFlowContainer<KeyCounter> KeyFlow { get; } = null!;
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private Sprite backgroundSprite = null!;
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public LegacyKeyCounterDisplay()
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{
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AutoSizeAxes = Axes.Both;
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AddRangeInternal(new Drawable[]
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{
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backgroundSprite = new Sprite
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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},
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KeyFlow = new FillFlowContainer<KeyCounter>
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{
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// https://osu.ppy.sh/wiki/en/Skinning/Interface#input-overlay
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// 24px away from the container, there're 4 counter in legacy, so divide by 4
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// "inputoverlay-background.png" are 1.05x in-game. so *1.05f to the X coordinate
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X = (24 / 4) * 1f,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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},
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});
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}
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2024-07-23 23:35:25 +08:00
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[Resolved]
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private ISkinSource source { get; set; } = null!;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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source.GetConfig<SkinConfiguration.LegacySetting, Colour4>(SkinConfiguration.LegacySetting.InputOverlayText)?.BindValueChanged(v =>
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{
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KeyTextColor = v.NewValue;
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}, true);
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Texture? backgroundTexture = source.GetTexture($"inputoverlay-background");
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if (backgroundTexture != null)
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backgroundSprite.Texture = backgroundTexture;
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}
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protected override KeyCounter CreateCounter(InputTrigger trigger) => new LegacyKeyCounter(trigger)
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{
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TransitionDuration = key_transition_time,
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KeyTextColour = keyTextColor,
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KeyTextRotation = -Rotation,
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};
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protected override void Update()
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{
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base.Update();
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// keep the text are always horizontal
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foreach (var child in KeyFlow.Cast<LegacyKeyCounter>())
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child.KeyTextRotation = -Rotation;
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}
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private Colour4 keyTextColor = Colour4.White;
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public Colour4 KeyTextColor
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{
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get => keyTextColor;
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set
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{
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if (value != keyTextColor)
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{
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keyTextColor = value;
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foreach (var child in KeyFlow.Cast<LegacyKeyCounter>())
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child.KeyTextColour = value;
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}
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}
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}
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}
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}
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