1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-24 06:33:21 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs

83 lines
2.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
2018-11-07 07:48:54 +08:00
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
2020-01-09 12:43:44 +08:00
using osu.Framework.Utils;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
2018-11-07 07:48:54 +08:00
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
2018-11-20 15:51:59 +08:00
using osuTK;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObjects
2018-04-13 17:19:50 +08:00
{
public override double ScoreMultiplier => 1.12;
2018-11-07 07:48:54 +08:00
private const float default_flashlight_size = 180;
2018-11-07 07:48:54 +08:00
private OsuFlashlight flashlight;
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
2019-04-22 14:59:47 +08:00
foreach (var s in drawables.OfType<DrawableSlider>())
{
2019-04-22 14:59:47 +08:00
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
}
}
private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
{
public OsuFlashlight()
2018-11-07 07:48:54 +08:00
{
FlashlightSize = new Vector2(0, getSizeFor(0));
2018-11-07 07:48:54 +08:00
}
2019-04-12 14:33:31 +08:00
public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
{
// If a slider is in a tracking state, a further dim should be applied to the (remaining) visible portion of the playfield over a brief duration.
this.TransformTo(nameof(FlashlightDim), e.NewValue ? 0.8f : 0.0f, 50);
2019-04-12 14:33:31 +08:00
}
2018-11-07 07:48:54 +08:00
protected override bool OnMouseMove(MouseMoveEvent e)
{
2019-05-14 10:11:57 +08:00
const double follow_delay = 120;
2019-05-13 07:31:47 +08:00
var position = FlashlightPosition;
var destination = e.MousePosition;
2019-05-14 10:11:57 +08:00
FlashlightPosition = Interpolation.ValueAt(
Math.Clamp(Clock.ElapsedFrameTime, 0, follow_delay), position, destination, 0, follow_delay, Easing.Out);
2018-11-07 07:48:54 +08:00
return base.OnMouseMove(e);
}
private float getSizeFor(int combo)
{
if (combo > 200)
return default_flashlight_size * 0.8f;
else if (combo > 100)
return default_flashlight_size * 0.9f;
else
return default_flashlight_size;
}
2018-11-07 07:48:54 +08:00
2019-02-21 17:56:34 +08:00
protected override void OnComboChange(ValueChangedEvent<int> e)
{
2019-02-21 17:56:34 +08:00
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
2018-11-07 07:48:54 +08:00
}
protected override string FragmentShader => "CircularFlashlight";
2018-11-07 07:48:54 +08:00
}
2018-04-13 17:19:50 +08:00
}
}