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osu-lazer/osu.Game/Overlays/Options/SkinSection.cs

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using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options
{
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public class SkinSection : OptionsSection
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{
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public override string Header => "Skin";
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public override FontAwesome Icon => FontAwesome.fa_paint_brush;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
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{
content.Spacing = new Vector2(0, 5);
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Children = new Drawable[]
{
new SpriteText { Text = "TODO: Skin preview textures" },
new SpriteText { Text = "Current skin: TODO dropdown" },
new OsuButton
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{
RelativeSizeAxes = Axes.X,
Text = "Preview gameplay",
},
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Open skin folder",
},
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Export as .osk",
},
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new CheckBoxOption
{
LabelText = "Ignore all beatmap skins",
Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSkins)
},
new CheckBoxOption
{
LabelText = "Use skin's sound samples",
Bindable = config.GetBindable<bool>(OsuConfig.SkinSamples)
},
new CheckBoxOption
{
LabelText = "Use Taiko skin for Taiko mode",
Bindable = config.GetBindable<bool>(OsuConfig.UseTaikoSkin)
},
new CheckBoxOption
{
LabelText = "Always use skin cursor",
Bindable = config.GetBindable<bool>(OsuConfig.UseSkinCursor)
},
new SpriteText { Text = "Cursor size: TODO slider" },
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new CheckBoxOption
{
LabelText = "Automatic cursor size",
Bindable = config.GetBindable<bool>(OsuConfig.AutomaticCursorSizing)
},
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};
}
}
}