using OpenTK; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Options { public class SkinSection : OptionsSection { public override string Header => "Skin"; public override FontAwesome Icon => FontAwesome.fa_paint_brush; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { content.Spacing = new Vector2(0, 5); Children = new Drawable[] { new SpriteText { Text = "TODO: Skin preview textures" }, new SpriteText { Text = "Current skin: TODO dropdown" }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Preview gameplay", }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Open skin folder", }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Export as .osk", }, new CheckBoxOption { LabelText = "Ignore all beatmap skins", Bindable = config.GetBindable(OsuConfig.IgnoreBeatmapSkins) }, new CheckBoxOption { LabelText = "Use skin's sound samples", Bindable = config.GetBindable(OsuConfig.SkinSamples) }, new CheckBoxOption { LabelText = "Use Taiko skin for Taiko mode", Bindable = config.GetBindable(OsuConfig.UseTaikoSkin) }, new CheckBoxOption { LabelText = "Always use skin cursor", Bindable = config.GetBindable(OsuConfig.UseSkinCursor) }, new SpriteText { Text = "Cursor size: TODO slider" }, new CheckBoxOption { LabelText = "Automatic cursor size", Bindable = config.GetBindable(OsuConfig.AutomaticCursorSizing) }, }; } } }